Folders deleted inside of the Content Browser do not actually get deleted

UE - Editor - Content Pipeline - Content Browser - May 13, 2016

A user reported an issue where folders are never actually deleted when they are deleted via the Content Browser. They return when reopening the editor and never disappear from the File Explorer. ...

Segment look up on anim tracks checks against the wrong value

OLD - Anim - May 13, 2016

UDN user reported issue. We test the anim start time instead of the segment start time when looking up segments. This means that if the user changes the anim start time from the default of 0 it brea ...

Play button stays highlighted after PIE has ended

Tools - May 13, 2016

Play button stays highlighted after PIE has ended until the user moves mouse over the Play button again. Regression (Yes) issue (does not) occur in 4.10.4. ...

Using EditInstanceOnly specifier on ActorComponent appears in actor blueprint

UE - Gameplay - Components - May 13, 2016

When a property added to an ActorComponent class uses the specifier EditInstanceOnly, the property is editable inside a blueprint with the component rather than only showing up when selecting an ins ...

Replacing a StaticMesh actor with a C++ class that extends AStaticMesh changes the selected static mesh asset

Tools - May 13, 2016

Replacing a StaticMesh actor with a C++ class that extends AStaticMesh changes the selected static mesh asset. But making a blueprint of that static mesh and replacing using that instead doesn't ch ...

MetalRHI crash locking camera cut to a level sequence in QAGame

UE - Platform - Apple - May 12, 2016

Running into an intermittent crash in MetalRHI when locking to a camera cut in a level sequence. Very similar to [Link Removed] which is an NVIDIA GPU. ...

When no root is present, Sequence Recorder sets top bone to origin

UE - Anim - Sequencer - May 12, 2016

With skeltons that don't have a root or have a root that is not at the origin, sequencer recorder will snap it to the origin in it's recorded animations. [Image Removed] ...

Moving landscape components to a sublevel does not move landscape spline points

UE - LD & Modeling - Terrain - Landscape - May 12, 2016

Spline points are not moved into sublevels if a segment of landscape is moved to a sublevel. Regression (No) issue (does) occur in 4.10.4 ...

Rapid Memory consumption when adjusting slider value for Blueprint in Details Panel

UE - Graphics Features - May 12, 2016

When a Planar Reflection component has been added to a Blueprint that has adjustable sliders that can be edited via the Details panel that updates the Blueprint via the construction script the memor ...

Localization Dashboard doesn't sanitize target names

UE - Editor - UI Systems - Localization - May 12, 2016

The target name editor allows spaces and probably other special characters. We should lock this down as they're also used as folder names. ...