Image sequence resolution does not match render settings when set to Custom Render Passes output format

UE - Anim - Sequencer - Oct 10, 2018

Image sequences do not match render settings when set to Custom Render Passes output format. This issue is directly related to the Custom Render Passes Image Output Format. This does not reproduce w ...

Error packaging Android after disabling Vulkan Support

UE - Platform - Mobile - Jan 3, 2023

Regression: Tested in UE5/Release-5.0, this issue does not occur and is a regression. This issue occurs when packaging for Android ASTC, ETC2, and DXT. Packaging with Support Vulkan enabled results ...

Calling the node Show External login UI with the With the Enable Google play support checked on a Samsung S5 will cause the app to crash

UE - Platform - Mobile - Dec 23, 2015

If the user is using a Samsung S5 and attempts to use the "Show External login UI" node with the Google play Support turned on in the project settings then the app will crash when packaged onto the ...

Custom Launch Profile settings aren't saved with "Any Project" set

UE - Platform - Console - UnrealFrontend - Oct 31, 2017

Custom Launch Profile settings will not be saved correctly if the user has the project set to "Any Project" rather than a specific one. ...

Custom Impact Resistance does not work

UE - Simulation - Physics - Destruction - Jul 14, 2015

In the destructible editor, the Custom Impact Resistance flag does not work. After adjusting the Impact Resistance value and then disabling it, user will see the same behavior. ...

Customized struct with a TObjectPtr to an EditAnywhere, Instanced UObject does not show in full blueprint editor

UE - Editor - Workflow Systems - Jun 18, 2023

A customized struct with a TObjectPtr to an EditAnywhere, Instanced UObject will not show in full blueprint editor. I narrowed this down to the SKismetInspector::IsPropertyVisible method. The prope ...

Custom Primitive Data changes done in the details panel on a placed BP Static Mesh resets to 0 after modifiying it

UE - Graphics Features - Dec 16, 2022

Custom Primitive Data values don't stick when editing them in the detail panel on a placed BP actor containing a Static Mesh Component.  Duplicate of [Link Removed] ...

Missing space for Support UV From Hit Result setting Project Settings

UE - Gameplay - Aug 4, 2016

In the Project Settings, there is a typo for the Support UV From Hit Result Setting. There is a missing space between "UV" and "From". ...

Within Water Body Custom setting the Water Mesh Override to a Nanite mesh causes a crash

UE - Graphics Tools - Terrain - Water - Jun 28, 2023

This is not a regression. Tested //UE5/Release-5.1 CL23901901 Within Water Body Custom setting the Water Mesh Override to a Nanite mesh causes a crash. This seems to be the case with any Nanite ena ...

Overridden custom functions have inputs locked when parent actor is altered

UE - Gameplay - Blueprint - Sep 14, 2016

Overridden custom functions have inputs locked when parent actor is set to different blueprint type. Regression (no) issue (does) occur in 4.12.5 ...