SetControlRotation does not affect VR

UE - Platform - XR - Oct 1, 2015

Using a Set Control Rotation node does not change the camera rotation when in VR mode. ...

Creating a BSP modifies the default brush, adversely affecting placement of Volumes

UE - LD & Modeling - Modeling Tools - BSP - Aug 12, 2016

When a new BSP is created, modifications are made to the level's default brush. These changes affect how volumes are placed, with different BSPs causing different behavior in volume placement. ...

Specular Isn't Affected for Materials Set to the Eye Shader If r.IrisNormal is Enabled

UE - Graphics Features - Aug 27, 2019

Specular Doesn't Affect a Material with the Eye Shader If r.IrisNormal is enabled. Found in 4.22 CL# 7053642, 4.23 CL# 8115738, 4.24 CL# 8302014 ...

image size does not appear to have any affect when a progress bar's image is set to tile

UE - Editor - UI Systems - Slate - Jun 15, 2015

When trying to set the image size for the image that is tiled in a progress bar, this does not appear to have any affect. The expected result would be for it to modify the size of the image so as to ...

On Drop appears to cause update issues with widgets that are affected On Drag Enter

UE - Editor - UI Systems - Jan 3, 2017

On Drop appears to cause update issues with widgets that are affected On Drag Enter. In this example the widget only changes colors if a delay is placed in the On Drop function. The On Drop function ...

Launcher Crashes after updating from 4.5.1 to 4.6.1

Tools - Mar 9, 2015

Launcher Crashes after updating from 4.5.1 to 4.6.1. When opening Launcher user receives the following error message: MachineId:5594134C496ADEDBDA8928BF9C26FCA5 EpicAccountId:7d0bd770cd564683863553 ...

User crashes during play/save/open project in UE 4.6.1

UE - Gameplay - Blueprint - Feb 25, 2015

User reports crashing upon open, saving or playing their project in 4.6.1 in Binary. Assertion failed: TargetDelegate [Link Removed] [Line: 5407] ...

World Position Offset Only Affecting the Z-Axis when applied as a Material to a Landscape

UE - LD & Modeling - Terrain - Landscape - Jul 6, 2016

When utilizing World Position Offset on Landscapes, the VertexNormalWS only pushes vertices in the vertical direction. Even if you are to sculpt an aggressive slope on the landscape, the vertices ar ...

Nanite mesh socketed to a Skeletal Mesh is not affected by the 'Owner No See' or 'Only Owner See'

UE - Graphics Features - Nanite - Jun 22, 2022

Nanite mesh socketed to a Skeletal Mesh is not affected by the 'Owner No See' or 'Only Owner See'. Compared this against a regular Static Mesh. ...

Editor crashes when importing 4.5.1 project to 4.6

UE - Gameplay - Blueprint - Dec 9, 2014

The user converted a copy of their 4.5.1 project to 4.6. Upon opening that project, the editor crashes. Deleting certain widgets allows the user to open the project, but opening any map results in a ...