Wires to PCG nodes with translated properties are cut

UE - World Creation - Procedural Tools - PCG Graph - Apr 19, 2024

Some PCG nodes have translated properties, which will cause wires to be cut. This is why things PCG biome sample maps do not work correctly in CJK language settings. The workaround is to set the lan ...

Grabbing a Destructible Mesh Child blueprint with a Phsyics Handle crashes the editor

UE - Simulation - Physics - Jun 20, 2016

Grabbing a Destructible Mesh Child blueprint with a Phsyics Handle crashes the editor during PIE. NOTE: This issue occurs whether or not simulate physics is active on the destructible mesh compone ...

Textures That Are Not Visible in Viewport Use Low Res Mip During Play in Selected Viewport

UE - Graphics Features - Jun 26, 2018

I am unable to test the User-provided sample project in any engine version other than 4.19.2.  Per User who reported issue: Mips for textures that are not visible in the viewport but get showed du ...

Clicking the Yellow Reset to Defaults Button on an exposed Value for struct Arrays always defaults to '0'

UE - Gameplay - Blueprint - Jan 8, 2015

When using the track builder plugin, the default settings for the track width starts at 1. However, when the yellow arrow is clicked to to restore the track back to default it sets it to zero instea ...