[CrashReport] UE4Editor_Engine!USceneComponent::DestroyComponent() [scenecomponent.cpp:847]

UE - Gameplay - Components - Dec 1, 2017

[Edit]: This should no longer be a crash as of 4.19.2 - we should only get ensure() reports with this callstack. ===== This is a common crash coming out of 4.18. Users have not provided any descript ...

Crash when attempting to deform a landscape when Paint Layer has not been used - Assertion failed: !TargetProxy->HasLayersContent() || !InCanUseEditingWeightmap || EditingLayerGUID.IsValid() [LandscapeEdit.cpp Line: 5252]

UE - LD & Modeling - Terrain - Landscape - Sep 9, 2020

The editor crashes when attempting to draw a weight blended texture to the landscape if it hasnt been used on that landscape yet. This crash can be completely avoided if the stone texture is painted ...

[CrashReport] UE4Editor_Engine!FStaticMeshVertexBuffer::BindLightMapVertexBuffer() [staticmeshvertexbuffer.cpp:495]

UE - Graphics Features - Mar 20, 2018

User comment from crash group:reimporting fbx 491 void FStaticMeshVertexBuffer::BindLightMapVertexBuffer(const FVertexFactory* VertexFactory, FStaticMeshDataType& Data, int LightMapCoordinate ...

Inline edit conditions don't support undo

Tools - Jul 3, 2018

The Editor does not support undo after making changes Inline edit properties. Working in 4.18.3 Broken in 4.19.2 Tested in 4.18.3(3832480), 4.19.2(CL - 4033788), 4.20(CL - 4181430) , 4.21(C ...

[AI] Area Class to Replace does not work on SplineNavModifierComponent

UE - AI - Navigation - Jun 16, 2025

The SplineNavModifierComponent does not have the same behavior as regular nav modifier components where the modifier can specify that it only replaces a given NavArea class. Setting the area class t ...

FsplineComponentVisualizer inconsistent selection/deselection behavior in the Level Editor

UE - Editor - Workflow Systems - Aug 2, 2023

It seems to be more intuitive if the component is selected on the Details Panel when activating a ComponentVisualizer in the Level Editor viewport. This is what happens in the Blueprint Editor’s Com ...

Multiplying CompleCollision by inverse scale does not create a collision

UE - Framework - Components - Aug 2, 2022

If multiplying a mesh with ComplexCollision by inverse scale, the geometry may not be created on the mesh. This may depend on the assets of the mesh. In the sample example, the navmesh is not create ...

Wires to PCG nodes with translated properties are cut

UE - World Creation - Procedural Tools - PCG Graph - Apr 19, 2024

Some PCG nodes have translated properties, which will cause wires to be cut. This is why things PCG biome sample maps do not work correctly in CJK language settings. The workaround is to set the lan ...

Grabbing a Destructible Mesh Child blueprint with a Phsyics Handle crashes the editor

UE - Simulation - Physics - Jun 20, 2016

Grabbing a Destructible Mesh Child blueprint with a Phsyics Handle crashes the editor during PIE. NOTE: This issue occurs whether or not simulate physics is active on the destructible mesh compone ...

Textures That Are Not Visible in Viewport Use Low Res Mip During Play in Selected Viewport

UE - Graphics Features - Jun 26, 2018

I am unable to test the User-provided sample project in any engine version other than 4.19.2.  Per User who reported issue: Mips for textures that are not visible in the viewport but get showed du ...