Once a slider receives keyboard focus, the keys will not navigate away regardless of the navigation settings. This is because the slider's OnKeyDown function does not pass along the call when the ev ...
When a player is removed from a split screen game, UMG widgets associated with their screen are not properly cleared. ...
A licensee reported an issue of not being able to add a new class to the ShooterGameLoadingScreen module inside of Shooter Game. It tends to give more output errors when in a Source built editor rat ...
If the user uses add rotation and then uses a multicast to tell the clients that the server has rotated the clients do not update. ...
When enabling the option for Cast Shadow as Masked in the Material for a translucent object the shadow is no longer baked when building lighting. Using Stationary or Static Lighting will give the sa ...
When importing a LOD Level for Skeletal Meshes, the user is greeted with a windows directory window and a message that states "Failed to import mesh for LOD level 1" As the user states, this is a s ...
The transition ratio getter simply uses ElapsedTime/Crossfade for the alpha on the transition. Normally this is sufficient, although if you blend between two states A and B such that you interrupt ...
Problems rendering higher resolution than 1080p from matinee with "Use Separate Process". Seems to render only part of the frame and is stretched. This is a regression from 4.10. [Image Removed] ...
The user still gets the warning that the user need to recompile blueprints (even though none exist) when auto recompile blueprints is turned off. ...
The post process within the project is causing the light to show up extremely bright on Note 5. This project has been tested on a Nexus 5, Samsung Galaxy S6, and Nexus 5X. Could not repro on: 6713 ...