There is no obvious way to disable Auto Exposure in a post process volume

UE - Graphics Features - Jan 31, 2022

There is no easy way to disable auto-exposure on a per-component basis.  This is a big source of confusion for people new to Unreal.  The work around is to set Min and Max Brightness to 1 or set to ...

Behavior of reparenting Component on UE5 is different from UE4

UE - Gameplay - Blueprint Editor - Mar 29, 2022

In UE4, Reparenting the Child Component did not update it on the screen, but the Relative Transform was updated. However, UE5 now retains Relative Transform, so there are on-screen updates. This is ...

Virtual Heightfield Mesh crash using released Vertex Factory

UE - Rendering Architecture - Jul 25, 2023

When using VirtualHeightfieldMesh we see intermittent crashes in FDepthPassMeshProcessor::TryAddMeshBatch(). This can happen when FVirtualTextureProducerCollection::CallPendingCallbacks() is called ...

Guid reference warnings when using the Take Recorde

UE - Virtual Production - Tools - Take Recorder - May 14, 2024

When we record a Take from a level actor, a warning about referencing the same Guid inside LazyObjectPtr.h appears. The functionality of the LevelSequence works as expeced, but when the initial tak ...

Camera Rotation Not Working With Mouse if Mouse Cursor is Shown

Tools - Apr 11, 2016

When the mouse cursor is shown, and you press eject in the viewport, you can no longer rotate the camera while holding right click and moving the mouse. If you hide the mouse cursor using the Show ...

Set Actor Scale 3D Not Functioning as Expected

UE - Gameplay - Blueprint - Jan 12, 2016

Using Set Actor Scale 3D in the Construction Script is not functioning as expected. If you set the scale to 1,1,1, you are still able to freely scale an instance of the object in the scene. However, ...

Cannot PIE; Data Table Still Being Edited

Tools - Dec 22, 2015

After making some changes to a Data Table, attempting to PIE fails and returns this error message: Cannot Play In Editor When Performing Edit MemberVar_1 operation. This occurs after closing and sav ...

Search Field within Blueprint Graphs lose focus after Right-Clicking on Mac and Linux

UE - Platform - Apple - Apr 3, 2016

The search field within blueprints loses focus after right-clicking in an empty space in the graphs. I checked to make sure this was not a universal issue, and it is indeed platform specific with t ...

Console Command `Stat SceneRendering` is showing incorrect number of Lights in scene

UE - Graphics Features - Jan 8, 2016

When using the Console Command for Stat SceneRendering the Counter section for "Lights in scene" is not accurately listing the number of lights. In a 4.10 project an empty new level is showing 16 ...

Exceptions can no longer be enabled for ProjectEditor targets

UE - Foundation - Cpp Tools - Jul 16, 2018

It is no longer possible to enable C++ exceptions for the ProjectEditor target in code projects that use the binary Engine. Some fixes that were made for 4.19 now correctly show an error message if ...