LOD streaming requests for distance fields are overridden with additional scene captures.

UE - Graphics Features - Feb 12, 2023

The distance field scene is shared between scene renders in a given frame. However, LOD requests are not tracked over the entire frame, but per scene render (e.g. camera or scene capture). Thus, if ...

Alpha blending is done twice when using RenderOpacity of RetainerBox's parent slot

UE - Editor - UI Systems - UMG - Feb 10, 2023

Licensee reported that alpha blending is done twice in the code below, and the fix below seems to fix it. .\Engine\Source\Runtime\UMG\Private\Slate\SRetainerWidget.cpp From:const FLinearColor Compu ...

NiagaraEditor timeline folders are not saved correctly

UE - Niagara - Feb 8, 2023

It works correctly in 5.0.3. ...

Index of Texture Cube Array cannot be specified with VisualizeTexture on D3D11

UE - Rendering Architecture - RHI - Feb 8, 2023

Licensees have reported that they always see Index 0 for Texture Cube Arrays. Looking at the RenderDoc, Index1 has a white texture but it's not actually visible.[Image Removed] ...

BlackboardComponent observer can be called for the wrong key

UE - AI - BehaviorTree - Feb 7, 2023

We need to, at least, prevent this by clearing observers when running a new BT using a different blackboard. Must also think that this might affect licensees relying on the current behavior (might h ...

Material Layer Texture Params don't warn on different sampler types

UE - Rendering Architecture - Materials - Feb 7, 2023

This texture validation exists for global parameters, and should read as "Warning: Param samples /Engine/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/newhplaneNormalsMap.newhplane ...

TSR ghosting when see through translucent wall

UE - Graphics Features - Feb 7, 2023

see through a translucent material will cause ghosting  This issue did not occur in 5.0, it occurs when using TSR on UE 5.1 or later. ...

Syncing issue when stopping and blending out a non-looping montage to an anim graph

UE - Anim - Gameplay - Feb 7, 2023

When syncing from a non-repeating montage that is blending out to an anim graph, the anim montage is marked as a follower due to having its PrevMaker as an AnimBoundary(-1), furthermore in this case ...

UResavePackagesCommandlet::CheckoutFile() logs warnings for skipped files

UE - Foundation - Cpp Tools - Automation Tool - Feb 1, 2023

User reported. UResavePackagesCommandlet::CheckoutFile(const FString& Filename, bool bAddFile = false, bool bIgnoreAlreadyCheckedOut = false) has a parameter to ignore files that are already ch ...