I was testing launch on test for mac and wanted to see if the full screen works properly as there were issues with that before. I discovered that after selecting full screen, I was not able to move ...
Just a typo that needs to be fixed. ...
All of the graphs in the Math_Hall can be scaled down to 0 which causes the graphs to appear distorted. These should probably be clamped as 1 since scaling them down to 0 does not show any useful in ...
The output log in the 4.13 version of Shooter Game is being spammed with LogAudio:Warning: Unknown Owner 'None' in USoundNodeLocalPlayer. This does not occur in 4.12.5. This is a regression. ...
Building for iOS through a remote SSH connection on Mac will always fail, even with provision and certificate. ...
The user is able to move objects with static mobility on Event Begin Play, which shouldn't be allowed. ...
Setting Widget reflector to 0.8 causes menus to flicker. The menus begin to flicker between sizes ...
If a NetMulticast function is calledl, it will force non-relevant Actors to become relevant for a few seconds before going back to non-relevant. ...
A crash is occurring when attempting to slice a procedural mesh that has the Create Other Half option enabled. Found in 4.13.0. Reproduced in Main CL 312 ...
Particle Color outputs zero when being used with World Position Offset in the material editor. ...