The Editor will crash when rendering a sequence at 7680x7680 with dx12 and ray tracing enabled. Found in 4.22 CL# 7053642, 4.23 CL# 7208101, 4.24 CL# 7210422 ...
REGRESSION: YesWORKING: 3112924 (UE4/Main)BROKEN: 3160080 (UE4/Release-4.14) If the user searches for something that produces no results, the search field will disappear and the user cannot clear i ...
When naming a project ending with "Engine" whether there is a "_" or no space separating the name will result in a build error in VS. See attached image for error output. ...
When importing an FBX with several different meshes and multiple materials with "Combine Meshes" enabled the materials will get assigned to incorrect portions of the mesh. I've included a version o ...
ISMs will generate Hit Events but not Overlap Events. ...
Packaged games do not display PlayerName correctly using Steam OSS. Does not occur in Standalone. Test project attached. To test, package for Development > Win64. When run (with the Steam client op ...
Camera Rotation Stays locked in place after Ejecting the Player Controller so that even when PIE is stopped the camera position stays locked in it's rotated position rather than returning back to no ...
After loading a map containing a ParentBP with a ChildActorBP, Deleting and undoing the deletion will "resurrect" the original child, and a new child actor is parented to parent. Possibly Related: ...
If the user drops a text box into the designer tab and changes the font size (after adding text first) the font size does not update right away. Instead the font size will only update if the user cl ...
User Creates an actor with a static mesh and then adds more components to it. The user then separates these components from the actor transforms them and then adds them back to the original actor. U ...