OSC Module cannot be compiled

UE - Audio - Jul 25, 2019

It seems, that using the new OSC API in C++ is not possible, since it cannot compile with MS compiler version 141 through VS and the Editor. Including a header file from the OSC Module results in a ...

Entering 'Games App Id' for Google Play Services without configuring apk packaging first crashes the editor

UE - Platform - Mobile - Jun 12, 2015

User reported that he was experiencing a crash when attempting to put in Games App ID in Android section of project settings. Note that this occurs only if the Configure Now button in the APKPackagi ...

On Linux, Planar Reflection shows improper reflection when using OpenGL4

UE - Platform - Linux - Aug 16, 2016

Running a project with OpenGL4 command causes planar reflections to improperly reflect what is placed below the planar reflection. This is inconsistent with how planar reflections behave on Windows ...

Apps do not launch in landscape on the Nexus 5

UE - Platform - Mobile - Aug 21, 2016

When Launching an app on the Nexus 5 with full sensor the app will not launch in landscape mode but will rotate after . The portrait image shows stretched. The app will crash after this but that is ...

Crash when Importing .OBJ using the File > Import into Level Option

UE - Editor - Content Pipeline - Import and Export - Sep 6, 2016

This JIRA is being entered as a result of it being one of the top crashes in 4.13.0. Error message: Access violation - code c0000005 (first/second chance not available) Source Context: 1671 ...

CRASH: Editor Crashes When Minimum Value of X Axis Range in 1D Blendspace is not set to Zero

OLD - Anim - Nov 17, 2014

Crash Reporter: [Link Removed] In a Blend Space 1D, setting the minimum value to any variable other than zero then applying and saving results in the editor crashing. Since being labeled "fixed," ...

Pawns sometimes spawn at same location

UE - Networking - Dec 1, 2016

In the TM-WorldOriginRebasing map, when spawning into the level with two players, the players will sometimes spawn at the same location when there are two Player Starts (one of which is in a subleve ...

Keep World option for Attach / Detach to / from Component does not replicate properly to clients

UE - Networking - Aug 23, 2018

Using Attach To Component and Detach From Component with the Keep World option for the Location/Rotation/Scale rules does not replicate properly to clients. This does work when using AttachToActor a ...

Ansel Wont Work if the Project is Still Open

UE - Graphics Features - May 22, 2019

Ansel wont work if the same project is still open while running the packaged version. Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 6574378, 4.23 CL# 6599617 ...

Spot Lights don't work on Magic Leap if Cast Shadows is disabled.

UE - Platform - Mobile - Aug 26, 2019

Spot lights don't work at all with Cast Shadows disabled on the Magic Leap. Cast Shadows must but enabled even though they don't work. This can also be demonstrated in the Vulcan render preview in ...