Deleting static mesh that is used by foliage tool in content browser then selecting foliage window crashes editor

UE - World Creation - Worldbuilding Tools - Foliage - May 11, 2015

If a static mesh is being used by the foliage tool and then deleted in the content browser, the foliage tool will retain a copy of the object and crash the editor if the foliage window is selected a ...

Memory Leak When Raytracing Enabled with Specific Rendering Settings

UE - Graphics Features - Ray Tracing - Apr 8, 2025

When a shipping build is packaged using specific rendering settings a memory leak can be observed. The licensee has noted that this leak presents as a 10MB per hour increase in RAM usage. It has a ...

Crash caused by Buffer Overread in TBitArray operator < function

UE - Foundation - Core - Aug 29, 2018

A licensee has reported a crash that is caused by a Buffer Overread in TBitArray's operator < function. While the licensee did not provide reproduction steps, the crash is apparent from looking at t ...

Smart Nav Links created via Load Level Instance are broken, but Simple Nav Links are fine

UE - AI - May 20, 2019

Maps brought in via Load Level Instance that contain Nav Link Proxys configured to use the Smart Link instead of the Simple Link end up creating a link at the center of the world instead of their ac ...

A welded hierarchy blocks updates to collision settings on all but the root primitive. Calling SetCollisionResponseToChannel on the children won't work.

UE - Simulation - Physics - Nov 22, 2024

A welded hierarchy blocks updates to collision settings on all but the root primitive. Calling SetCollisionResponseToChannel on the children won't work. The licensee noticed that IPhysicsProxyBase* ...

Select node causes HTML5 project to crash in browser

UE - Platform - Mobile - Nov 24, 2015

Select node causes the project to crash on HTML5. Expression (ExportMap.IsValidIndex( Index.ToExport() )) failed in D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.10\Engine\Source\Runtime\CoreUO ...

Copy and Pasting the Value for a Vector3 Parameter causes Color Picker to Stretch Across screen

UE - Rendering Architecture - Materials - Nov 17, 2016

When copying the 'Value' of a color from the color picker within the material editor, and pasting it into the value field of a new color picker dialog window, it stretches across the screen and caus ...

Slowly flickering display in GearVR

UE - Platform - XR - Jul 12, 2017

The appears repeatedly in the log:[2017.07.12-14.57.06:022][ 4]LogHMD: Initializing OVRPlugin session [2017.07.12-14.57.06:652][ 4]LogHMD: Setting user focus to game viewport since session status ...

Media Playback - PNG Image Sequence Crashes Editor

UE - Media Framework - Sep 14, 2023

The attached 105 frame PNG image sequence ( 1920x1080 w/alpha ) crashes the editor in UE 5.3 and 5.4 when played in the media player or in a MediaPlate.   The same image sequence does not crash the ...

Blueprints from UE4 with dangling delegate reroute node crashes on UE5 load

UE - Gameplay - Blueprint Compiler - Dec 22, 2023

If a project from UE 4.27 or earlier has a blueprint with a reroute node dangling (no outgoing connection) from a Custom Event Node's delegate pin (red), this blueprint will crash when loaded in UE ...