We had some code using the CA_VALID_POINTER and CA_CHECK_RETVAL annotations which had been working fine up until the 5.3 engine release. In 5.3, we started getting the following compile errors in a ...
Edit MattK: This seems like more of a cooking issue than an fbx issue. The crash is related to nav collision When adding a FBX import into your project, if you do not close the project out and ope ...
Increasing the intensity of a Normal Texture on a colliding surface will cause the collision of GPU particles to behave strangely, looks to be falling through floor, when you are using a Constant Ac ...
Most GameMode classes cannot be set in Blueprints. Only Set Default Pawn Class and Set HUD Class have Setters available in Blueprints (the Getters are all still available). Reproduced in 4.8.0 and ...
Reproduced 3/3 times. Issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. Errors:[2022.11.22-18.11.28:472][ 0]LogMetaSound: Error: Target interface is not regi ...
When trying to copy a setter node for a GameplayTag variable from one eventgraph to another eventgraph the engine crashes. If the blueprint that is copied into has a GameplayTag variable with the sa ...
User is reporting an issue with the preview of a Sprite and its rendering in game differing from the Texture Editor based on sRGB setting. With sRGB = True: [Link Removed] With sRGB = False: [Li ...
When using World Origin Rebasing, it is possible for the camera to offset itself from your starting location when exiting PIE. This will cause the next PIE session that starts at Current Camera Loca ...
The users AI characters will work correctly while in PIE & Standalone Mode but when in a packaged project they will float above the ground. This was working correctly for the user in 4.4.3 but the ...
With plural shot tracks in different rows in the sequencer window, selecting these tracks and dragging one of them (but not the bottom one) left or right will merge the rows. Please check the attach ...