There’s a potential issue with some changes we made to UMaterialInstance::GetParameterValue (https://github.com/EpicGames/UnrealEngine/commit/8f2bebb008ba645f5938da844cd46b0925322b13). It seems as t ...
Attempting to launch a packaged Google VR game on android causes the game to crash. This has occurred on two other devices. This occurs in Main as well as Dev-VR. ...
The jni functions in GoogleARCoreAndroidHelper.cpp are not correctly exported, when we tried to build a Test project it failed with this exception: java.lang.UnsatisfiedLinkError: No implementatio ...
See https://udn.unrealengine.com/questions/466694/index.html GetUniqueBuildID() was changed in 4.20 so the value returned by default was the same as the network version. However FNetworkVersion::Ge ...
Noise Node Fails to Compile With Voronoi Noise if Ray Tracing is Enabled. Working as expected in 4.22 CL# 7053642 Found in 4.23 Preview 2 CL# 7321677 and 4.24 CL# 7437539 This is a regression ...
If a landscape uses a material that has tessellation enabled. Then in Editor and PIE things render correctly. But in a cooked package we sometimes hit this check. check(!bCurrentRequiresAdjacencyI ...
When a large scale value (e.g. 500) is set on the NiagaraActor, the mesh particle is unexpectedly hidden. This may be a side effect of the following change ([Link Removed]). PrimitiveData.NonUnifo ...
User Description: Upon deleting a subfolder in the content browser, your currently open folder displays many objects from other folders as well. Summary: Deleting a folder will cause the content b ...
Adding a variable to a Struct used with SpawnActor breaks functionality without warning. Workaround: Clear Class from SpawnActor and reassign same class User Cites Blueprint Compile manager as fau ...
Switching between SM5 and ES31 views in the Editor shows some small variation in landscape heights. ES31 heights are stored in the vertex with some slight lossy compression so subtle variation can ...