Crash when placing a widget into a nested name slot of another name slot. This occurs if this widget is then added to another widget and both the parent name slot and the child name slot receive chi ...
Closing and re-opening a project that had the 'Use Custom Depth as Mask' option checked within the High Resolution Screenshot Tool, will cause the boolean value to be unchecked and the viewport to r ...
Can't Play in Editor After selecting a color for a border widget via the eye dropper. If the user selects a color with the eye dropper tool and this color is outside of the color picker window, they ...
Hit this ensure while looking into another issue for Sam. ...
User will hit an ensure first when pasting a copied custom event, and will crash after compiling. ...
The one time it did not instantly crash after pressing the Launch button, I had to Kill -9 <PID> UE4Editor because it was using 129% of my CPU for 50 minutes. ...
InfiltratorDemo rendering is entirely broken on 10.11.6 using AMD GPUs when the shaders are compiled to byte code using the Xcode 8 Beta 2 toolchain. This does not appear to occur with the Xcode 7.3 ...
It doesn't appear to matter what project or template you're launching with, or what settings you use in the ProjectLauncher. There are two threads it seems to complain about as reflected in this s ...
In the Preview Scene Settings, it isn't clear that a new profile is created when the user clicks on Add Profile. If it's the first new profile, the dropdown is no longer grayed out. But if the use ...
Decal Fade Out does not cause decal to fade as expected. Instead, after the delay and fade time, the actor is destroyed with no noticeable fade during this time period. ...