Passing -Zm98 command argument with UnrealVS prevents project from loading

UE - Foundation - Cpp Tools - UnrealBuildTool - Jul 18, 2016

When the argument -Zm98 is passed as a build argument in Visual Studio, the project will hang on open at 72% and must be closed via the task manager. The project continues to hang at the same spot ...

Framerate drops noticably when using Retopologize tool

UE - LD & Modeling - Terrain - Landscape - Jul 18, 2016

Significant framerate drop occurs when attempting to utilize the retopologize tool on landscapes. This occurs even when the landscape has remained completely unaltered. Other landscape tools experie ...

AttachToComponent::KeepWorldTransform Causing Mesh to Flip

UE - Gameplay - Jul 18, 2016

Using AttachToComponent::KeepWorldTransform is causing a mesh to flip in the user project provided in the repro steps. This has not been reproduced in-house without using the mesh that the user has ...

Set Haptics By Value node does not consistently trigger successive haptic feedback effects on Oculus Touch

UE - Platform - XR - Jul 16, 2016

Relatively consistently (3/5), after one haptic effect plays, pressing the button to call another won't trigger another haptic effect. Seems to be tied to Set Haptics by Value, Play Haptic Effect d ...

"Module 'XMPP' not found" warning in log file of blank packaged project

UE - Networking - Jul 15, 2016

"LogModuleManager: Warning: ModuleManager: Module 'XMPP' not found" warning in log file of blank packaged project Issue referenced by this JIRA: https://jira.ol.epicgames.net/browse/UE-30430 ...

Crash when Playing in Mobile Preview with Capsule Direct Shadows

UE - Platform - Mobile - Jul 15, 2016

When Capsule Direct Shadows are enable, attempting to play in Mobile Preview will cause the preview to crash. ...

Print String stop printing to screen after simulating in viewport

Tools - Jul 15, 2016

REGRESSION: YesWORKING: 3031272 BROKEN: 3031715 Print String will no longer print on the screen once the user simulates in viewport. Play in viewport will work, but once simulate in viewport happe ...

Packaging will fail if the Nativize Blueprint Assets option is used in a project containing a third-party plugin

UE - Gameplay - Blueprint Runtime - Jul 15, 2016

If a third-party plugin is present in a project that is being packaged with the Nativize Blueprint Assets option turned on, the packaging process will fail because necessary header files in the plug ...

Particle Lights do not honor Lighting Channel assignments

UE - Niagara - Jul 15, 2016

Particle system light's module does not use Lighting Channels. The particle system itself will accept lighting from it's assigned lighting channels but the lights spawned from the particle system, n ...

Sliced procedural meshes do not trigger component hit events if they don't simulate physics

UE - Gameplay - Jul 14, 2016

Sliced procedural meshes do not trigger component hit events if they don't simulate physics. This seems to only occur with non-physics based hits (such a movement). When Simulation Generates Hit E ...