When the argument -Zm98 is passed as a build argument in Visual Studio, the project will hang on open at 72% and must be closed via the task manager. The project continues to hang at the same spot ...
Significant framerate drop occurs when attempting to utilize the retopologize tool on landscapes. This occurs even when the landscape has remained completely unaltered. Other landscape tools experie ...
Using AttachToComponent::KeepWorldTransform is causing a mesh to flip in the user project provided in the repro steps. This has not been reproduced in-house without using the mesh that the user has ...
Relatively consistently (3/5), after one haptic effect plays, pressing the button to call another won't trigger another haptic effect. Seems to be tied to Set Haptics by Value, Play Haptic Effect d ...
"LogModuleManager: Warning: ModuleManager: Module 'XMPP' not found" warning in log file of blank packaged project Issue referenced by this JIRA: https://jira.ol.epicgames.net/browse/UE-30430 ...
When Capsule Direct Shadows are enable, attempting to play in Mobile Preview will cause the preview to crash. ...
REGRESSION: YesWORKING: 3031272 BROKEN: 3031715 Print String will no longer print on the screen once the user simulates in viewport. Play in viewport will work, but once simulate in viewport happe ...
If a third-party plugin is present in a project that is being packaged with the Nativize Blueprint Assets option turned on, the packaging process will fail because necessary header files in the plug ...
Particle system light's module does not use Lighting Channels. The particle system itself will accept lighting from it's assigned lighting channels but the lights spawned from the particle system, n ...
Sliced procedural meshes do not trigger component hit events if they don't simulate physics. This seems to only occur with non-physics based hits (such a movement). When Simulation Generates Hit E ...