When using the Retopolgize tool on a landscape that is utilizing the Landscape Grass Tool, any pre-existing grass types will begin to float and transform their locations. The only way myself and th ...
There is a crash that is occurring for packaged games that use the string tables and nativized blueprints. This issue only affects a packaged build of the game. Testing for this issue did not yield ...
There is an issue with the checkbox taking input when the visibility is set to "Self Hit Test Invisible". It should not be taking input as it should have the same properties as "Hit Test Invisible", ...
Vertex interpolator (semi-randomly) causes visual artifacts on meshes. This did not happen initially when using or creating this material function but started about 24 hours later but now happens st ...
When swapping Layer settings between various Animation Layers on a Linked Anim Layer node, the node can become stuck in one state. The node will become stuck in the Linked Anim Layer state and canno ...
After triggering a breakpoint in blueprint, variable getter nodes can display the value of a different object than the node's target. For example: if an actor class has a value MyBool and the bluepr ...
The Hit Reaction Physics Animation Blending example in the ContentExamples PhysicalAnimation map does not react to being clicked on. REGRESSION: Yes Worked: 4.8.3. Binary Broken: 2647674 ...
User did convert the project to 4.7.2, but they don't know which project it was made with originally (all he gave me was that it was a long time ago) Unable to repro by converting projects (code an ...
Edit MattK: Not reproducible yet If the editor is open and used for a long period of time without being closed, it stores memory use. After building up a significant amount of resources building us ...
If you delete a folder from the Content browser that is in the Starter content, The folder will reappear if you reopen the project. The only way to delete them would be from Windows Explorer. I als ...