This is not a regression. Tested //UE5/Release-5.1 CL23901901 Within Water Body Custom setting the Water Mesh Override to a Nanite mesh causes a crash. This seems to be the case with any Nanite ena ...
Overridden custom functions have inputs locked when parent actor is set to different blueprint type. Regression (no) issue (does) occur in 4.12.5 ...
If a BP function contains a Create Event node, deleting the function will cause the editor to crash when modifying any custom event of that BP. Regression: No - same behavior occurs in 4.14.3 Binar ...
For example, If you try to call GetMaterialOpacityMaskClipValue() from a custom node, the editor will report a compilation error, as shown in the attached image.[Link Removed] [SM5] /Engine/Generat ...
Using the HideCategories = (CameraSettings) specifier inside a custom CameraComponent class will cause the editor to crash when the component is added to a blueprint. Restarting the editor will sho ...
Right Click>Render Shot does not enable "Use Custom Start/End Frame" ...
Adding a custom Struct appears to crash the user project (possibly circular reference issue ) ...
An overly generic error message is produced when you have a TArray UProperty that contains a non-blueprint friendly type. For example: UPROPERTY(EditAnywhere, BlueprintReadWrite, editfixedsize) TA ...
A licensee reported some of their particles disappear when setting the actor's custom time dilation 0. This seems to happen when a particle is using PSA_Velocity as Screen Alignment. This repros in ...
When creating a new Blueprint Class based on an Actor parent, If you navigate to the Actor's event graph, and right click on the editor blank space; type "Assign on Destroyed" and select "Assign ...