Per https://udn.unrealengine.com/questions/329206/crashes-when-streaming-levels-in-414.html When inspecting the code for this report, it has become clear that the streaming levels of the incoming m ...
Per https://udn.unrealengine.com/questions/329206/crashes-when-streaming-levels-in-414.html LevelCollections has introduced some issues with using Prepare/CommitMapChange. CL# 3255445 has addressed ...
This is a regression from 4.14.3 at CL 3251583 ...
After importing a mesh without any materials assigned, if you add a material slot and save the material. Reimporting this mesh will cause a crash. The only way to avoid this crash is to import a me ...
Child Actor component is duplicated in Standalone Game. No other play modes or packaged game are affected. The additional actor will disappear after 1 minute. *This is a regression: Doesn't occur ...
This is NOT ocurring on Windows. Update chris.wood: Repro'd in Windows with the following stepsRun QAGame editor and open QAEntry mapDrop any destructible mesh actor from the Content Browser in the ...
Noticed this from having my Terminal open. ...
Tracks remain collapsed when adding audio/animations ...
An ensure occurs when Constraints are toggled on in the show options. Note After the ensure, you can toggle Constraints off and on freely This is a Regression from 4.14.3 ...
The following ensure was encountered in the output log:UE4Editor_Engine!FPrimitiveSceneProxy::VerifyUsedMaterial() primitivesceneproxy.cpp:598 UE4Editor_Engine!FMeshElementCollector::AddMesh() sce ...