i had an AWS EC2 g3.4xlarge instance(Nvidia M60 card). I could run 4.22 packed PS application correctly. When switching to 4.24.1, I got the following error when trying to start the application wit ...
Variables replaced with -1 after jumbling in details pane when one actor is selected and another blueprint compiled. De-selecting Actor_1 sets variables back to correct value when selected again. ...
Is this a regression? Yes, this is not reproduced in 4.22 version When rendered movie have Play rate track, it should show same result for PIE and rendered movie. But play rate below 1.0 seems not ...
We are supporting a few controller on Mac (they can be seen in HIDInputInterface.cpp) but since Catalina it is possible to use the same GameController API as in iOS. This is an important feature fo ...
DLC update from 1.0 deletes staging folder which unable to make incremental(patch) chunks. ...
If a TArray has a TInlineAllocator with a large number and the class is used with a child Blueprint, the editor will throw an assert. If the base C++ Class is used instead of the Blueprint, the asse ...
Cannot "hit" character in example 1.2 of the PhysicalAnimation map in Content Examples Does not occur in 4.8.3 ...
Crash when placing a number >= 922337181697 in to a From Seconds node and print them to the screen ...
Sampling a Cascade Mesh Particle's scale always returns XYZ as 1.0 This is a regression from UE4/Release-4.24. This does NOT affect Niagara Mesh particles. I've attached a Cascade (left example ...
I found with a high density of foliage instances, you're able to erase some of them even when Erase Density is set to 1.0 ...