When attempting to change the value of set text render color to a random value, the node will only register the maximum value in the range. ...
When Using "Get Positional Tracking Camera Parameters" node it does not return the values for the pitch and roll of the camera. Also it only gives the yaw if the mouse is moved. ...
Changing the name of an Event Dispatcher's Input will not update existing nodes in Event Graphs and cause a compiler error. The error text includes links that open the level tab rather than locating ...
Adding a function to a Blueprint component causes other Blueprint that use that component to have Errors and must be re-compiled. ...
If you go to create a new blueprint class and go to the all classes dropdown menu, search for a class name and then attempt to select it by pressing the down arrow to the selection and hitting enter ...
'Use Translucency Vertex Fog' does not work on Metal despite the following release notes: According to 4.13 Releases Notes:[Link Removed] "New: Shader Model 5 Rendering for Mac Mac Metal now has i ...
Trying to create a variable that accepts multiple types of enums, and code-based enums are not showing up in the list. Creating a variable that stores a UEnum class does not display enums created i ...
The attached project will crash when attempted to toggle the Use RVO Avoidance option of the Character Movement component. This only occurs after toggling the same option in two other blueprints pri ...
Transform gizmo can become huge when using certain meshes to create a socket on. I don't know exactly what's wrong with this mesh, but the transform gizmo isn't expected to go nuts. [Image Removed ...
Looks like CL-3215392 added changes in FArchive where the operator<< method for bool is a member operator in Editor (as opposed to a global operator in non-editor and old builds). This causes shado ...