Local transform appears to move objects in an unexpected direction when dealing with groups

Tools - Jun 24, 2016

Local transform appears to move objects in an unexpected direction when dealing with groups after the group has been duplicated. ...

Blackboard Key Type Cannot Be Compared Using an "Equals" Node

UE - AI - Jun 24, 2016

Attempting to compare a blackboard key type using an equals node always returns false. In the setup in the attached project, there is a task that contains a public Blackboard Key Selector variable. ...

Investigate why RemoteRole of a local pawn on a listen server is ROLE_AutonomousProxy

UE - Networking - Jun 24, 2016

See additional info URL. The remote role in this case should almost certainly be ROLE_SimulatedProxy. ...

Adding elements to an array variable within a struct minimizes defaults category for the array.

UE - Gameplay - Blueprint - Jun 23, 2016

Adding elements to an array variable within a struct minimizes defaults category for the array. Regression (no) issue (does) occur in 4.11.2 ...

Crash Occurs When Renaming Folder in Landscape Mountains Project

Tools - Jun 23, 2016

Changing the name of a newly-created folder that contains a few copies of the same map causes a crash in the Landscape Mountains project. This crash did not occur in a clean First Person project wh ...

Packaged Shooter game does not load in Windows XP

Tools - Jun 23, 2016

WIndows xp does not open shootergame. ...

Using "Create Level Sequence Player" can cause the sequence to stop after 60 seconds

UE - Anim - Sequencer - Jun 23, 2016

When using "Create Level Sequence Player" to control a sequence (in this case to Play), it will stop playing at 60 seconds ...

HMD Mirror Mode causes vive to have black preview screen

UE - Platform - XR - Jun 23, 2016

[NickW] SteamVR uses HMD Mirror, but this should fail more gracefully Not sure if this is supported for vive, but it puts the user in a state where they can't undo the command (or change back to a ...

Overlap functions of child actor components run when spawned without overlap if player is at 0,0,0

UE - Gameplay - Jun 23, 2016

Overlap functions of child actor components run when spawned without overlap if player is at 0,0,0. It registers all "other actors" as cast successful even when the actor cast to is not the actor's ...

Error Message displays as Unknown Error when failing to supply a Remote Build server for ios on Windows

UE - Platform - Mobile - Jun 22, 2016

Error Message displays as Unknown Error when failing to supply a Remote Build server for ios on Windows Expected result: The following message appears in the output log: MainFrameActions: Packaging ...