Grass shadows in BlueprintOffice are very dark on mobile

Docs - Samples - Aug 16, 2016

Grass shadows are very dark in BlueprintOffice on tvOS. It looks the same in Mobile Preview in the editor Assigning as Samples - Content based on the response to https://jira.ol.epicgames.net/brow ...

Open Sound Control Blueprint Plugin stops working around 1 minute during play

UE - Audio - Jun 3, 2020

Messages are not received around 1 minute into playing when using OSC blueprint plugin. Test Project: [Link Removed] User workaround: https://forums.unrealengine.com/development-discussion/blu ...

OSVR is affected by screen percentage Post Process volumes

UE - Platform - XR - May 6, 2016

Found on: //UE4/Dev-VR CL-2967563 Screen percentage post process volumes affect rendering on the OSVR. It also renders incorrectly when affected. The incorrect effect has been logged as [Link Remo ...

Deadlock in FXAudio2Device::UpdateAudioClock() whenever a KVM is used to switch to another input

UE - Audio - Mar 7, 2017

I have 3 machines with one set of keyboard, mouse, and monitors. Switching between machines is required during long running tasks such as cooking. ignore-Switch ...

Ribbon Emitter Lifetime Parameter Can Only Be Set Once

UE - Graphics Features - Apr 18, 2017

You can set the ribbon particle parameter for lifetime only once during runtime. After that setting that parameter has no influence. ...

Sequencer Batch Rendering cannot output multiple render passes in CLI

UE - Anim - Sequencer - Nov 27, 2018

Batch rendering still works if launched from the engine using Sequence Render Movie. However it only outputs the first CustomRenderPass argument when attempting it from a Command Line Interface. Thi ...

JumpMaxCount and JumpMaxHoldTime not replicated

UE - Gameplay - Player Movement - Apr 15, 2021

AI MoveTo Blueprint node will zero velocity on Pawn when called, causing a freeze if the Pawn is already moving

UE - AI - Oct 4, 2016

AI MoveTo Blueprint node will zero velocity, causing a stop when a new destination is set if the Pawn is currently moving. Regression: Yes Worked: 4.12.5 (CL 3039270) Broken: 4.13.1 (CL 3142249) F ...

WorldSettings Blueprint crashes editor when saved/compiled

UE - Gameplay - Blueprint - Feb 12, 2019

Making a Blueprint instance of the AWorldSettings class, then saving/compiling instance Tested in 4.20.3 (CL - 4369336), 4.21.2 (CL - 4753647), 4.22 (CL - 4958363) ...