Adjusting properties of a Blueprint instance's components in the level does not update references to the properties in the BP's Construction Script

UE - Gameplay - Components - Oct 6, 2015

Adjusting properties of a Blueprint instance's components in the level does not update references to the properties in the BP's Construction Script. Note: this would work in 4.8.3. Reproduced in 4. ...

Rapidly clicking the loading screen in strategy game will make it so that the mouse cannot interact with the level

Docs - Samples - Oct 6, 2015

Rapidly clicking on the loading screen can result in the mouse being unable to interact with the level. Note the minimap can still be used but the player cannot interact otherwise ...

Duplicating a stationary light and assigning one of them to Use Area Shadows for Stationary Light turns the others off after build

UE - Graphics Features - Oct 6, 2015

If you have duplicated a light a few times, and set one of those to Use Area Shadows for stationary Light, and then build the other two lights turn off. ...

Sending a string or text of 1024 or more characters disconnects Client and Server

UE - Networking - Oct 5, 2015

Sending a string or text of 1024 or more characters disconnects Client and Server. 1023 works without disconnection. Possibly a buffer overflow problem? Is this expected behavior? Reproduced in 4. ...

Changing the name of a variable that references a Blackboard Key inside a Task removes the Key reference inside the Task's node in the Behavior Tree

UE - Gameplay - Blueprint - Oct 5, 2015

Changing the name of a variable that references a Blackboard Key inside a Task removes the Key reference inside the Task's node in the Behavior Tree. Clicking on the Behavior Tree's Task node that r ...

A Behavior Tree reference to a Blackboard Key will become invalid when the name of the Key is changed in the Blackboard

UE - AI - Oct 5, 2015

A Behavior Tree reference to a Blackboard Key will become invalid when the name of the Key is changed in the Blackboard. Clicking on the Behavior Tree node that references the key will update the ke ...

DPI scaling on iPhone 4S is incorrect

UE - Platform - Mobile - Oct 5, 2015

The DPI scaling appears to be off on the iphone 4s ...

CharacterMovementComponent::ApplyRepulsionForce uses the BodyIndex incorrectly as a bone index

UE - Simulation - Physics - Oct 5, 2015

The code to extract the FBodyInstance from the overlapping component is incorrectly interpreting the Overlap.BodyIndex as a BoneIndex. This results in incorrect bodies getting the force applied, as ...

Packaged GearVR Project fails Oculus Submission Validator tool

UE - Platform - Mobile - Oct 5, 2015

Running with Latest Android Works install and OpenSSL 1.0.2d, a packaged GearVR project from the Editor will fail the Oculus Submission Validator with 5 warnings. [Image Removed] Project Android S ...

Texture Streaming not Functioning as Expected

UE - Graphics Features - Oct 5, 2015

There have been reports of users experiencing odd behavior with Texture Streaming in their projects. Comment from user reporting issue: "Texture memory is being eaten up... streaming not functionin ...