When using the Atmospheric Fog actor, a black ring can be seen on the horizon. This can be seen by simply placing the Atmospheric Fog into an empty level. The issue cannot be seen if there is a sky ...
In a standalone game window, the user is able to grab the left side of the standalone game window, making it possible for the user to grab and resize the window while playing. Could be similar to [ ...
Shadows appear to flicker on the Vive when using dynamic lighting on a translucent surface. This is even more noticeable if the engine scalability is turned down. ...
Applying spline component to landscape via level blueprint crashes the editor. Frequency: 3/3 CrashReporter: [Link Removed] Regression (No) issue (does) occur in 4.10.4 ...
Foliage icons do not grey out when set to inactive through the foliage mode window. Note This error occurs in 4.11 and 4.12, but is responding as expected in 4.10.4 (icon is greyed out) Regressi ...
The overlap events fire multiple times with only one trigger of the opposite call. (example: Begin over lap will fire multiple times when the end overlap was only called once) ...
When changing some properties in a Blueprint, the changes are not reflected in placed instances of the Blueprint. I've included repro steps from the licensee who reported this. I verified these step ...
When adding a bsp Geometry object into the world the edges flicker. The effect can sometimes be seen better if you change the tessellation of an object that has it. Observed on border edges of a sel ...
The Icon size for the iPhone plus in project settings appears to be looking for the wrong size. This causes the icon size to be incorrect in a default project. ...
A user reported an issue where folders are never actually deleted when they are deleted via the Content Browser. They return when reopening the editor and never disappear from the File Explorer. ...