The editor crashes if you implement two blueprint interfaces in an actor blueprint, and then an actor component blueprint. These interfaces must have at least one function that returns a value. The ...
For the same project and the same filter, Object Mixer returns a different set of actors on 5.8 than it does on 5.7. Actors that the World Outliner hides now appear in the Object Mixer list. Editor ...
When using the Console Command for Stat SceneRendering the Counter section for "Lights in scene" is not accurately listing the number of lights. In a 4.10 project an empty new level is showing 16 ...
When using Capsule Indirect Shadows for Skeletal meshes who have their ILCQ set to Volume, and loading a SubLevel with it's actors not within the current camera's view, the indirect lighting is blac ...
If you disable show flags in a SceneCapture2D component of a Blueprint, trying to re-enable them in the Blueprint will not update instances in a level. Anything that was left alone will change along ...
Per Licensee: We have noticed that the volumetric light shafts have become much more "flickery" and unstable compared to 4.18.3. This is visible in just the empty project with an unmodified engine. ...
This crash seems to be related to or a continuation of [Link Removed], where that specific CrashGroup stopped receiving new crashes after the 4.10 release. This one has occurred from 4.13 - 4.15 (s ...
Having wildcards in the path for AdditionalPluginDirectories causes apps on Android to crash on launch. When testing this on iOS, the app did not crash but froze at the splash screen instead. Androi ...
For map placed blueprint actors with components with property modifications, when triggering Reset Instance Changes to Blueprint Default from the actor instance's Details panel, any components with ...
Interface functions inherited after a duplicated actor blueprint is re-parented to the blueprint it was duplicated from cannot be deleted. Note that the inherited function can be deleted in a new ac ...