A crash occurs when entering the console command, 'Freezerendering' in a packaged Windows 64 bit project. The freezerendering command is used for debugging and performance purposes. An interesting ...
When the user name on Windows is set to cyrillic importing APEX cloth assets will fail. I'm not sure what other systems this may also affect, but adding a cloth apb asset to a skeletal mesh will cau ...
Adding a Niagara system to a BP_Projectile in a C++ First Person Project and then restarting it causes the editor to crash. Tested in 4.21.2 (CL - 4753647), 4.22.3 (CL - 7053647), 4.23 (CL - 744 ...
Code class files created by the Editor that include the Copyright symbol (©) are created with UTF-16 encoding. This encoding is not supported by Xcode on Mac, and will result in a build failure. In ...
User is reporting grass at the edge of their landscape being generated floating in the air on a Mac Pro with AMD GPUs. I have been unable to repro this on my Mac Mini with Intel Graphics HD 4000. Q ...
Cannot set array elements from an array that is contained within a struct User Description: Setup: Array of structures "StructureA". In StructureA, array of integers/strings/whatever. Result: Can' ...
When a material is created and saved using the fresnel node, the fresnel effect does not show in the Content Browser thumbnail. Also, when editing the material, zooming in and out with the mouse wh ...
When importing static mesh from USD file then it has the wrong amount of UV channels. Selecting a UV channel shows an empty area in the viewport. Regression: YES - not reproduced in 4.25.3 produc ...
When a transparent material has "Allow Custom Depth Writes" enabled it is prone to have artifacts in the custom depth buffer under specific conditions. The conditions are as follows:The translucent ...
PIE with Auto Recompile Blueprints disabled generates an error message asking to compile PROTO_BP_Blueprint_0 and PROTO_BP_AnimBlueprint_0. Clicking Yes compiles, but any attempt to PIE thereafter g ...