Adding an Actor Component that is set to Replicate to an Actor that is also set to Replicate disconnects the Client from the Server

UE - Networking - Feb 25, 2016

Adding an Actor Component that is set to Replicate to an Actor that is also set to Replicate disconnects the Client from the Server. Note: this does not occur if the Actor Component is already added ...

Get Ping in ms returns 9999 in a packaged game when tested on systems not on the same network

UE - Networking - Feb 25, 2016

Get Ping in ms returns 9999 in a packaged game when tested on systems not on the same network. This does not prevent Client connection to the Server. Note: my understanding is this would be caused ...

Transition maps not showing up when using server travel

UE - Networking - Feb 25, 2016

When using server travel the transition map does not appear to show up when traveling between levels ...

Calling SetMassOverrideInKg in a constructor will crash the engine on launch

UE - Simulation - Physics - Feb 25, 2016

Calling SetMassOverrideInKg reaches back to a "check(GEngine)" call in BodyInstance.cpp (line 2998). B/c of this check, the engine will crash on load if SetMassOverrideInKg is called inside a class ...

ALight::Destroyed() doesn't call Super::Destroyed()

UE - Gameplay - Feb 25, 2016

A licensee mentioned that If you see ALight::Destroyed() in Engine\Source\Runtime\Engine\Private\Light.cpp, you can see Super::Destroyed() is't called in the function. ...

Viewport Renders Black when adding a Third Player using Splitscreen Multiplayer

UE - Graphics Features - Feb 24, 2016

As the title suggests, whenever you attempt to add a third player using splitscreen, whenever the third player is created the viewport renders black. This only occurs when the viewport is sized to a ...

Deferred decals with negative scale are not rendered on screen

UE - Graphics Features - Feb 24, 2016

Decals that have a negative scale are invisible in the level. This occurs across all engine versions tested. 4.10 - 4.12. ...

Run construction script on Drag set to False has no effect on Vector Variable that use "Show 3D Widget"

UE - Gameplay - Blueprint - Feb 24, 2016

If the user has the class defaults of their actor blueprint set for Run construction script on Drag to be false then the vector 3D widget will cause the blueprint to run the construction script anyw ...

Smart Links are Removed During Dynamic NavMesh Regeneration

UE - AI - Feb 24, 2016

Smart links disappear whenever the Nav Mesh regenerates while using Dynamic Runtime Generation. For example, if you have a dynamic object that is constantly moving and causing the Nav Mesh to rebuil ...

Put Rigid Body to Sleep does not work when used in the construction script

UE - Gameplay - Feb 24, 2016

Put Rigid body to sleep does not appear to work within the construction script ...