Using Solidworks 2017 Service pack 4.1 the sldasm files only partially import. Instances, folders, and suppressed parts also mess up the import. Suppressed parts show up from different configuration ...
A Component Array doesn't update properly when using Structure Variables. Any array elements added after the setup don't get printed when the event is called. If you set the "Editable when Inherited ...
From a UDN, they also mentioned: Update: I added CommonUI to the test project to try the "Consume pointer input" setting. It behaves the same way as our custom input blocking widget in that the in ...
Licensee reports a difference in behaviour in instanced blueprints containing SplineComponents from 5.3 to 5.4, with respect to whether a placed blueprint containing spline component instance can be ...
1. Download the Licensee repro, compile, and open:https://udn.unrealengine.com/s/contentdocument/069QP00000CdN7WYAV 2. Press the first hatched button on the top bar, next to the Platforms dropdown. ...
LuaScriptCodeGenerator.cpp line 82 (https://github.com/EpicGames/UnrealEngine/blob/4.11/Engine/Plugins/ScriptPlugin/Source/ScriptGeneratorPlugin/Private/LuaScriptCodeGenerator.cpp#L82) sets a FStrin ...
When loading individual events/sounds in an FMOD bank file, the cook will emit a warning for each asset which pollutes the log file with superfluous messages. This is because the actual event/sound ...
OBSERVED RESULT: UE4 captures an all black screen EXPECTED RESULT: Game window should be captured with any debug information that is being printed to the screen WORKAROUND: None IMPACT: Blocks S ...
When Cast Shadow and Self Shadow Only in the Lighting Section of the Details of a mesh, the light will randomly hit the mesh even though it is in a shaded area. Light appears to flicker and will com ...
Tested in Oculus. Found in 4.18.2 CL 3794801, 4.17.2 CL 3658906. Not able to reproduce in 4.19 Main due to a crash upon launching VR Mode. Users are able to select any of the first four sculpt ...