The different fbx exporters do not cleanup the fbx sdk manager ...
Branch Build Label Changelist UE4-Main UE4_[2013-08-27_14.24] 1799942 DESCRIPTION: When importing an animated camera from Maya into Matinee, the placement of the camera is changed (shifted 90 ...
Using the Auto Importing Feature in the engine, when you initially place or update multiple FBX files in the Content Directories, you cannot set values and use the Import All Button. You will have ...
Reported by user in SF case 12262550, vegetation is missing in their file when provided SKP is reimported as Keep Hierarchy or Collapse All, does not occur with Collapse by Material.Testing a simple S ...
Importing a camera FBX into a sub sequence will not copy focal length animation. ...
Export fbx currently exports specific properties that match onto existing maya attributes. Some properties don't match directly but they should still be exported as "custom attributes". ...
"Use T0As Ref Pose" doesn't work when FBX has two meshes with different bind poses. See attached example assets ...
In the case of "Reimport Base Mesh + LODs", there is no crash. ...
An imported file that resides within the project's folders gets a relative path. That path is not updated it you copy the uasset to another folder, so from the location of the new asset's the relati ...
There seems to be a second Scene root being created when importing an fbx scene. Something of note is that in the scene import dialogue we only see one "RootNode" listed. This has been found to occ ...