Crash duplicating or deleting any component inside of Actor BP if lights or triggers are present

UE - Gameplay - Blueprint Editor - Apr 25, 2017

When duplicating or deleting a component whilst a point light is also a component within an Actor BP, the editor crashes. See callstack for info. This is a regression. Working: 4.15.2 Broken: 4.16 ...

Crash after enabling USD plugin in binary editor

UE - Foundation - Cpp Tools - Plugin System - Apr 27, 2017

This crash occurs when enabling the USD plugin on the binary editor ...

SetWorldOrigin in console command crashes editor

UE - Gameplay - May 6, 2016

Using the SetWorldOrigin console command crashes the editor. Frequency 3/3 Crashreporter N/A Regression (yes) issue (does not) occur in 4.11.2 ...

Importing fbx with armature resulting in crash

UE - Editor - Content Pipeline - Import and Export - Jan 20, 2020

Importing an fbx file with armature on MAC results in crash Tested: 4.23.1 CL#9631420, 4.25 CL#10889200 ...

[CrashReport] Mac crash - UE4Editor-Slate.dylib!SMenuAnchor::SetIsOpen()

UE - Platform - Apple - Sep 14, 2017

This is a common and longstanding Mac crash that has occurred since at least 4.11 and affected more than 40 users. Users have not provided any descriptions of their actions when the crash occurred ...

"Assertion Failed" crash while Force Deleting the FirstPerson folder within FirstPersonTemplate project

UE - Gameplay - Oct 28, 2016

The Editor crashes while Force Deleting the FirstPerson folder within a FirstPersonTemplate project. This behavior is consistent between Blueprint / Code versions of FirstPersonTemplate projects. ...

Importing .glb file results in crash

UE - Editor - Content Pipeline - Import and Export - Nov 13, 2019

When importing a .glb file from Blender, the editor crashes. The user has been able to import other .glb files, but ran into an issue with the one provided being unable to be imported.  ...

Crash in Format Text node when replacing existing text with a string table reference

Tools - Jan 25, 2021

The Format Text node may cause a crash when replacing existing hard-coded inputs with string table references. This looks to be dependent on whether or not the string table has been successfully use ...

Crash launching ARSampe onto iOS

UE - Platform - XR - Jul 27, 2017

ARSample from WWDC is crashing when attempting to launch onto an iOS device Originally hit this on an iOS 11 iPad, but it also reproduced on an iOS 10 iPhone 6+ ...

If a Blueprint made from a class using PostLoad is saved immediately before and after PIE, a crash can occur

UE - Gameplay - Blueprint - Dec 14, 2015

Using PostLoad in a class that has a Blueprint derived from it can result in a crash if the Blueprint is saved immediately before and after PIE. CrashReporter Link: [Link Removed] ...