Changing hierarchical instanced meshes' transforms on tick spams output log with warning

UE - Graphics Features - May 27, 2015

When several Hierarchical Instanced Mesh Components are spawned and then their transform altered on tick, the log is spammed with the message: LogStaticMesh:Display: Discarded foliage hierarchy of ...

MAC: Crash on startup

UE - Platform - Apple - Apr 10, 2015

"MacBook pro 13 2015 with yosemite 10.10.3 just crashed after launching ue4." The problem is that the recently introduced calls to IsRHIDeviceNVIDIA occur before the Mac code sets the GRHIVendorID ...

Planar Reflections on Mobile short view distance for non single plane faces

UE - Platform - Mobile - Jul 7, 2016

Planar Reflections on mobile work well with single plane assets but not with anything with multiple sides, like a box. Tested in: 4.12.4 CL-3028348 4.13 Dev-Editor CL-3038075 ...

Clicking the yellow text while recording an animation in Persona no longer stops the recording

OLD - Anim - Oct 5, 2016

No longer able to stop recording an animation by clicking the yellow text in the Persona viewport even though the tooltip when hovered over it states that you can. This is a regression from 4.13.2 ...

Translating bones in Persona is not affected by Snap Options

OLD - Anim - Dec 14, 2016

In Persona, moving a socket around is not affected by any changes to snapping (scale or size). Rotation is affected however. This is similar to [Link Removed], but according to James Golding there ...

"Skip Assigning Gamepad to Player 1" Setting causes Force Feedback events to be incorrectly routed

UE - Gameplay - Input - Mar 13, 2018

The engine still uses the default index for calling force feedback events, despite them being assigned from player 1 on out. Which is why event on player 1 goes to player 0, event on player 2 goes t ...

Landscape Disappears from Scene After Being Added to Sequence

UE - Anim - Sequencer - Mar 21, 2018

Landscape disappears from scene if added to a sequence, selected in scene, and the one of the tracks in sequencer(not the landscape that has been added) is selected again Landscape was added to t ...

Cannot successfully create a local binary build of the Engine that includes iOS

UE - Foundation - Build - Rocket (Installed Engine) - Jun 6, 2018

Attempting to create a local binary build of the Engine that includes iOS currently fails. The error message that appears ("ERROR: System.Collections.Generic.KeyNotFoundException: The given key was ...

AnimBP instance is leaked when using linked animation graphs with 3 or more hierarchies

UE - Anim - Runtime - Sep 5, 2022

When creating an AnimBP with 3 or more layers using linked AnimGraph nodes and going through a state where animation is initialized such as replacing SekeltalMesh, the AnimBP on the 3rd layer is not ...

Preview Mesh does not disappear after releasing the Keyboard Shortcut

UE - Editor - Workflow Systems - Nov 9, 2022

This is a regression. Tested in //UE5/Release-5.0 CL20979098 Preview Mesh does not disappear after releasing the Keyboard Shortcut as expected. The Mesh remains until the editor is restarted or ano ...