UDN report: Hi, This is not really a question, but I just wanted to point something. It seems that the PseudoVolumeTexture method in common.ush is not working the same way between DirectX and Ope ...
Alternatively use BP_ParentClassIsMissingType in QAGame ...
USkeletalMeshComponent::CalcBounds updates CachedLocalBounds by transforming the world FBoxSphereBounds, by the WorldToLocal transform, which is not sufficient to calculate the bounds in local space ...
The fbx exporter set the fbx axis system like 3ds max, so the max importer is not converting the incomming transform. see: ...
The input argument of DrawIndirect for Niagara meshes, which is made by ComputeShader, may be invalid. This problem does not appear with -onethread command line option. ...
This is a licensee UDN: [Link Removed] I've reviewed the javascript/native bridge code and I don't see anything obvious. The fact that it can happen on both mobile platforms might point at some hi ...
in the function FinalizeVirtualTextureFeedback, the micro "USE_DBUFFER && MATERIALDECALRESPONSEMASK" returns true on mobile forward, while there is no DBUFFER on Mobile forward obviously. This takes ...