Screen position node in 4.22 no longer works as expected. Confirmed in 4.23 Main @ CL 5806859 ...
Vertex interpolator (semi-randomly) causes visual artifacts on meshes. This did not happen initially when using or creating this material function but started about 24 hours later but now happens st ...
Reported in UDN: [Link Removed] Reimporting a static mesh asset from an FBX file causes collision to disappear on spline meshes referencing the static mesh asset. In investigating this in 4.27, I ...
Reported in UDN: [Link Removed] Reimporting a static mesh asset from an FBX file causes collision to disappear on spline meshes referencing the static mesh asset. In investigating this so far, I ...
Undoing a child actor's component transform in its Blueprint editor isn't reflected in child actor instances in the level editor. Subsequent transforms are also not propagated after the undo breaks ...
In-app purchase failure nodes do not execute when there isn't any connection. ...
Startup movies displaying black screen in packaged projects. Tested with 4.20p3 4135216 and 4.21 4157973 ...
Issue also occurs in 4.25 therefore not a regression. Original issue was submitted by a user 'Fill Data Table from csv string' node does work though The following is a snippet of the error output ...
Changing the scale of an actor with the level editor gizmo follows a very different codepath than changing it via the details panel. A side effect of this seems to be that line traces will no longer ...
COND_InitialOnly properties can be resent when an actor becomes relevant to a client again. However, if the property is push based and it was never replicated the first time the actor was created on ...