If a class has an FText variable defined in code when a blueprint based on the class is placed in the level it does not update the BP variable if it is changed/ compiled. ...
If a block comment is used above the UCLASS Macro, leading spaces before the start of the comment causes UHT to fail and the solution to fail compile with a "Missing 'UCLASS' in Class declaration" e ...
A licensee reported a visual difference, possibly related to bloom or specular when updating from 4.8 to 4.9[Image Removed] After looking at it with Visualize HDR on, Martin commented the following ...
User has found bug but has a working fix. Verify fix and implement in engine. ...
A user reported that FBodyInstance::GetBodyBounds() fails if RigidActorSync is a PxRigidStatic. They stated that it returns uninitialized data because PxRigidStatic does not subclass PxRigidBody. ...
Difference in force on an actor on a client in a dedicated server scenario between PIE and Standalone. Tested in 4.10 and 4.11. Test project attached. ...
When you push a mobile targeted project to the Nexus 6, the rendering is all sorts of wrong. When you hover over to where the items are, the screen goes black. There is also a large black or cyan sp ...
https://udn.unrealengine.com/questions/270801/cannot-open-modules-panel-its-missing.html MikeF: The "Modules" button will automatically become hidden if the editor thinks that the user is not a pr ...
A licensee asked about SegmentLinks not working. These were apparently disabled because they were buggy and are waiting to be fixed, but not currently being worked on. Adding this to JIRA since ther ...
Local class type variables do not correctly populate with default value information. Variables of a class type populate with default value information normally. ...