The Toggle Comment Bubble button for Reroute nodes does not revert the comment bubble to constant visibility

UE - Gameplay - Blueprint - Nov 21, 2015

The Toggle Comment Bubble button for Reroute nodes does not revert the comment bubble to constant visibility if the bubble is set to only appear when the node is hovered over. This does not occur w ...

Color Picker closes when selecting a new color for a Linear Color in a Struct

UE - Gameplay - Blueprint - Nov 20, 2015

The color picker will close when selecting a new color for a Linear Color variable if the Value property is set to a value other than 0 within a Struct. This does not seem to occur with the color p ...

Widget 3D Component is not rendering on specific Android devices

UE - Platform - Mobile - Nov 20, 2015

Widget 3D Component isn't rendering properly on the Samsung devices. I've tested on the Samsung Galaxy Note 2, Samsung Nexus S, Samsung Galaxy S3. I'm not having any trouble on the Nexus 5 though. ...

Setting Automatically checkout on Asset Modification in the editor does not check out files

Tools - Nov 20, 2015

When the checkbox for Automatically checkout on Asset Modification is set to true in the editor, updating files (blueprints, materials, etc) does not check them out automatically. REGRESSION Worki ...

The Height of a Jump When Holding the Jump Button is Dependent on Framerate

UE - Gameplay - Player Movement - Nov 20, 2015

Setting the Max Jump Hold Time variable to 1 second, and then holding the jump button produces different results depending on the framerate. In this case, the normal jump is at a specific height, bu ...

Attached Project Crashes on PIE and when Compiling or Attempting to Delete Third Person Character BP

UE - Gameplay - Blueprint - Nov 20, 2015

In the attached project, there are crashes that occur in a few instances. When you open the Third Person Character BP, compiling or attempting to delete it will cause the editor to crash. Also, atte ...

Calling LoadAssetDataFromPath with default save path crashes the editor

UE - Foundation - Core - Nov 20, 2015

Attempting to call LoadAssetDataFromPath with the path set to the default save location (/Saved/SaveGames) ...

Rendering Movie from Matinee freezes Instance of Editor

UE - Anim - Sequencer - Nov 19, 2015

It looks like the Output Folder definition in the Render Movie option of Matinee is causing an issue when trying to capture Movie, if changed to a shorter file path (Desktop as opposed to Users[User ...

Using the Clean command in XCode prevents the editor from opening

UE - Platform - Apple - Nov 18, 2015

In XCode, if the Product->Clean option is used, the editor from the launcher will not open. Workaround: This can be fixed by running Verify from the Launcher. ...

Android streaming audio repeats at start if start time is 0.0

UE - Platform - Mobile - Nov 18, 2015

An audio file needing decoding (streaming) will repeat at the beginning of play if the start time is 0.0. ...