Cvars sections in Sequencer behaving incorrectly when using MRQ

UE - Anim - Sequencer - MRQ - Aug 9, 2023

Some key lines in the code:Engine\Source\Runtime\MovieSceneTracks\Private\TrackInstances\MovieSceneCVarTrackInstance.cpp:177 --> Apply   CVar when entering sectionEngine\Source\Runtime\MovieSceneTra ...

Undo change to Rest Offset causing crash in Static Mesh Editor

UE - Simulation - Physics - Editor - Aug 8, 2023

When undoing any change to Rest Offset for a collision mesh the engine will crash. This issue is occurring in Binary //UE5/Release-5.3 @ CL 26560699 This issue is occurring in Binary //UE5/Release- ...

Issue with Niagara MeshRenderer

UE - Rendering Architecture - Aug 8, 2023

Blueprint actor component properties do not automatically flush dormancy when set

UE - Networking - Aug 8, 2023

UK2Node_VariableSet::ShouldFlushDormancyOnSet only returns true for classes that derive from AActor. This leads to inconsistent behavior, as the owning actor will not have FlushNetDormancy called on ...

PlayerStart in LevelInstance are not loaded early enough in PIE as Standalone/Listen

UE - World Creation - Worldbuilding Tools - Level Instances - Aug 8, 2023

Non-spatially loaded actors in a Level Instance are not embedded properly when entering PIE. This issue does not happen in a cooked build. ...

Cannot change collision presets in BP instances.

UE - Simulation - Physics - Aug 8, 2023

Even with the “Editable when Inherited” flag set in the blueprint class static mesh component, the BP instance collision preset cannot be set to one different from the BP class collision preset. The ...

GAS: AbilitySystem.DebugAttribute crashes client when server added runtime constructed GEs

UE - Gameplay - Gameplay Ability System - Aug 8, 2023

In a networked PIE session, when the server has applied a programmatically constructed GameplayEffect that has duration policy = Infinite or HasDuration, this results in a client crash when the clie ...

The pak file specified in PakFileRules is not created correctly

UE - Foundation - Core - Aug 8, 2023

The rules by which chunks are created are ambiguous and currently do not ensure that both PakFileRules and PrimaryAssetLabel settings are reflected. In this sample, depending on the PrimaryAssetLabe ...

Renaming a shot through the shot track does not rename the underlying sequence asset

UE - Anim - Sequencer - Aug 7, 2023

Renaming a shot through the shot track does not change the name of the underlying asset, and causes it to no longer match when looking for takes ...