Making a hidden level the current level changes tile position in World Composition

UE - World Creation - Worldbuilding Tools - World Composition - Nov 26, 2020

[AI] Navigation memory set in NavMeshMemory::ForAnyElementType::ResizeAllocation shows as Untagged in LLM instead of being under Navigation.

UE - AI - Navigation - Sep 27, 2022

Licensee found that memory being allocated during a resize in NavMeshMemory is not being tagged within LLM as NavigationMemory but show in LLM as Untagged memory. They do not have a callstack showca ...

Setting NavModifierVolume's AreaClass at runtime does not result in navmesh rebuilding

UE - AI - Apr 23, 2015

The volume does accept the change and if it gets moved the navmesh will rebuild with new area set. The core issue is that setting NavModifierVolume.AreaClass at runtime does not notify navigation sy ...

Duplicating a Function Containing Add Child Actor Component Causes Changes Made to the Duplicate to be Saved to the Original

UE - Gameplay - Blueprint - Nov 9, 2015

When you create a function containing an Add Child Actor Component node, duplicate that function, and then change the Child Actor Class option in the duplicate, the changes are also saved to the ori ...

Build Error when using ENUM without 0 entry

UE - Foundation - Cpp Tools - UnrealHeaderTool - Nov 26, 2019

Light Propagation Volume does not work on Linux

UE - Graphics Features - Feb 1, 2021

It's easiest to see the change on the top of the table or back of the chairs when following the repro steps. I've attached screenshots of the Windows and Linux comparison with Intensity set to 20. ...

Virtual Texturing: RuntimeVirtualTextureOutput Node Can Be Used with a Virtual Texture Domain Material

UE - Graphics Features - Jun 21, 2019

When adding a RuntimeVirtualTextureOutput node to a Virtual Texture domain material, the RVT Output node overwrites any data being sent to the normal material node's output, which interferes with th ...

After loading a SubLevel from the PersistentLevel of WorldComposition, the offset of WorldComposition is applied when loading the SubLevel alone

UE - World Creation - Worldbuilding Tools - World Composition - Aug 30, 2018

When loading a Sub Level from the Persistent Level of World Composition, the offset of WorldComposition is applied when loading the Sub Level by itself. The offset can be applied repeatedly when rel ...

Planar Reflection Actor does not pivot at center when using ALT+LMB Drag in Viewport

UE - Graphics Features - Jan 31, 2020

When moving a Planar Reflection Actor's transform location to (X:5000, Y:5000, Z:0)  The Planar Reflection Actor does not pivot at center when using ALT+LMB Drag in the viewport.   Note: Moving tra ...