Sprite fails to edit based on UV Source Texture Region, when attempting to bulk edit via Bulk Edit Property Matrix. User was following along to this Epic tutorial: [Link Removed] However, the e ...
The Log Timestamp doesn't display in local time when "Log Timestamp Mode" and "Display Timezone" are set to "Local Time". Found in 4.24.2 CL#11100242 Reproduced in 4.23.1 CL#9631420, 4.26 Main CL#1 ...
Spline components with "input spline points to construction script" enabled causes crash when selecting a spline point and reducing the total number of spline points below the selected spline. Te ...
Ray tracing translucency samples per pixel settings have no visible effect. Reported and tested in version 4.25.3(CL 13942748). Tested and found in versions 4.25.3 and 4.26.0 Preview 2(CL 14419252 ...
An assert fires related to the node index for the linked animgraph node being the same as the node index for the root node in the linked anim graph. Can be worked around by commenting out the check ...
The editor is crashing with the 5.1 Nvidia DLSS plugin enabled after performing PIE. This issue is occurring in Binary //UE5/Release-5.1 at CL 23901901 This issue is NOT occurring in Binary //UE5/ ...
This is a semi-common Linux crash coming out of 4.17.1. It is spread among a few different similar callstack affecting a handful of users. [Link Removed] [Link Removed] [Link Removed] [Link Removed ...
Character asset will crash the editor immediately when opened or right clicked. Crash Report: 431837 ...
If a user creates a struct blueprint then references it in another blueprint and then deletes the struct while the editor is closed, the referencing blueprint will crash when opened. ...
The CrashReportClient does not allow the send buttons to be clicked on a Mac. The client works fine on Windows. This works in 4.13.2. Works in: 4.13.2 - 3167898 Broken in: 4.14.0 - 3171634 WORKA ...