ListenerOverride doesn't work on Mac or Linux

UE - Audio - Oct 6, 2015

A licensee (see UDN link) has reported that ListenerOverride isn't working on Mac and Linux. I've looked at the code and it doesn't appear to have anything that would cause it to behave different on ...

Exporting LOD's from editor only gives LOD0

Tools - Oct 6, 2015

Can't export more than one LOD level from editor. ...

Visible dithered quantization to remove banding in New Temporal AA Quality

UE - Graphics Features - Oct 6, 2015

Since changing the temporal history buffer to 11:11:10 from FP16, it looks as there is visible dithered quantization to remove banding when rendering. (Taken from conversation on Forum Post linked f ...

Crash when destroying two components in a specific order in this user's project

UE - Gameplay - Blueprint - Oct 6, 2015

Crash when destroying two components in a specific order in this user's project. The crash occurs under two circumstances inside the LogActor Blueprint: either DestroyLogPart is called for both Te ...

Audio cue that is playing is restarted when a branch parameter is changed

UE - Audio - Oct 6, 2015

When using a branch node inside of a Sound Cue, if that branch's bool parameter is changed while the cue is playing, the cue will be restarted from the beginning. Link to project: [Link Removed] ...

StartCameraFade() breaks on mobile projects after editor is closed/reopened

UE - Platform - Mobile - Oct 6, 2015

If a project that is set to Mobile/Tablet and Scalable 3D or 2D uses StartCameraFade() to produce a fade in effect, the effect will not play in PIE if the editor is closed/reopened. ...

Adjusting properties of a Blueprint instance's components in the level does not update references to the properties in the BP's Construction Script

UE - Gameplay - Components - Oct 6, 2015

Adjusting properties of a Blueprint instance's components in the level does not update references to the properties in the BP's Construction Script. Note: this would work in 4.8.3. Reproduced in 4. ...

Rapidly clicking the loading screen in strategy game will make it so that the mouse cannot interact with the level

Docs - Samples - Oct 6, 2015

Rapidly clicking on the loading screen can result in the mouse being unable to interact with the level. Note the minimap can still be used but the player cannot interact otherwise ...

Duplicating a stationary light and assigning one of them to Use Area Shadows for Stationary Light turns the others off after build

UE - Graphics Features - Oct 6, 2015

If you have duplicated a light a few times, and set one of those to Use Area Shadows for stationary Light, and then build the other two lights turn off. ...

Sending a string or text of 1024 or more characters disconnects Client and Server

UE - Networking - Oct 5, 2015

Sending a string or text of 1024 or more characters disconnects Client and Server. 1023 works without disconnection. Possibly a buffer overflow problem? Is this expected behavior? Reproduced in 4. ...