'Allow Client Side Navigation' no longer appears to register Client-side navigation in 4.20. In 4.19 the logic that was setup to check for it returns both Client and Sever Side navigation systems as ...
setting a Delay Before Shot Warm Up can introduce hitches when rendering out a series of frames. ...
Scroll bar thickness is unaffected when set below 4. There appears to be a minimum size in place that prevents the scroll bar from being set to a size lower than 4 ...
Base Pass Shader results are not showing, or showing up incorrectly when looking at the Stats results within the material editor of an Unreal Editor using Vulkan. Regression Tested: //UE4/Release-4 ...
PCG graph callbacks in BP do not appear to get called correctly after the blueprint is compiled. ...
Errors spam in output log when any variable is right clicked in the blueprint event graph. Update: This seems to occur only in character blueprints. Attempted in Actor BP with no success. ...
When utilizing World Position Offset on Landscapes, the VertexNormalWS only pushes vertices in the vertical direction. Even if you are to sculpt an aggressive slope on the landscape, the vertices ar ...
10 or more Static Meshes set to Simulate Physics and Replicates Movement will crash the editor with PIE set to 2 or more players. Less than 10 don't cause a crash. The user reporting this got a mor ...
Always consume mouse wheel for a scroll box does not appear to work when there are not enough items to cause the scroll box to scroll. However, the tool tip says that the mouse input should be consu ...
This is not a regression as it occurs in 4.16.2 The test case was just recently updated to test for planar reflections so not sure if this is intended to work or not. ...