The Material should be contracting and expanding if it is working correctly, but after version 4.16 it is not. Instead it is solid in appearance in the material editor viewport. Below I have linked ...
When the mouse cursor is shown, and you press eject in the viewport, you can no longer rotate the camera while holding right click and moving the mouse. If you hide the mouse cursor using the Show ...
The modules file that is generated when packaging a plugin appends a number to the end of the .dll reference, similar to hot reload modules. This causes the reference to refer to a nonexistent file. ...
This user's project crashes when instanced levels and the player pawn are unloaded and destroyed. This occurs in the ProjectLevelGameMode Blueprint, in the Touched Finish Point commented area. This ...
Pasting from the UDN: Unsafe code in AbilitySystem can lead to crash when granting an ability inside OnAbilityEnded Hello. We just ran into a crash. After investigation, it seems to be caused by ...
"We are trying to add required Game Center assets to our Apple TV project. We are using the source code version of UE4. It seems that the editor UI does not support adding the Game Center leaderboar ...
When converting files from previous versions of Twinmotion to Twinmotion 2025.1, re-importing any existing imported geometry will cause the geometry to be re-imported with two-sided geometry disable ...
In UE4 (using DX11), WmfMedia was able to play .mp4 files by default. However, WmfMedia doesn't support playing .mp4s in DX12, which is what is used in UE5. Electra can handle playing .mp4s in UE5, ...
The following error is generated in the Output log whenever a Wave Table is opened or any of the graphs are modified. It also occurs when adding an Input to a Sound Modulation Parameter patch or add ...
Tested in: //UE5/Release-5.1 CL22346211 Crashed with Assertion //UE5/Release-5.0 CL20979098 Crashed with Assertion Crash occurs when a Constant Vector 4 and a Screen Position node are passed into a ...