Using ServerTravel <MapName> command with Seamless travel causes level blueprint logic to not run on client

UE - Networking - Jan 14, 2020

When calling the ServerTravel command when using seamless travel, level blueprint logic is not being run on the client side.  NOTE: Adding a small delay (tested with .2 to 2 seconds) after the "B ...

"Navmesh needs to be rebuilt" error message while running a Listen Server and Client

UE - AI - Navigation - Mar 1, 2022

Navmeshes produce a "Navmesh Needs to be rebuilt" error while running a Listen Server and a Client. ...

UDP Messaging causes extra network traffic on some network setups

UE - Networking - Oct 7, 2015

A few users are experiencing strange network traffic from UDP Messagine. They notice it on other devices connected to the network. In some setups, it can even cause you to have cable TV interrupti ...

"Get Positional Tracking Camera Parameters" node does not return the correct values.

UE - Platform - XR - Dec 2, 2014

When Using "Get Positional Tracking Camera Parameters" node it does not return the values for the pitch and roll of the camera. Also it only gives the yaw if the mouse is moved. ...

Math Nodes are not updating on input

UE - Rendering Architecture - Materials - May 11, 2015

Add, Multiply, Subtract and Divide Nodes in the Material Editor are not longer updating on input but on the next node added to the Material. Also Reproduced in Main Promotable-CL-2541904 [Link Rem ...

Field of View setting of a Cine Camera Actor does not work in Sequencer

UE - Anim - Sequencer - Feb 2, 2017

The field of view track of a Cine Camera Actor does not work in Sequencer. Note The setting, Field of View, is not in the details panel and can only be accessed through the track in Sequencer. T ...

Mouse is not captured by default in PIE for the last client window created

Tools - Apr 28, 2017

Mouse is not captured by default in PIE for the last client window created. The last client does not capture the mouse automatically. This issue is similar to [Link Removed], however it appears to b ...

Touch input registers as a Keyboard input

UE - Gameplay - Input - May 11, 2017

Touch events registers as Keyboard Keys rather than a separate key type. ...

Discrepancy in capsule distance to floor when crouching

UE - Gameplay - Components - Aug 30, 2017

When crouching is set in the CharacterMovement Component, the distance from the character capsule to the floor increases by one unit while crouching. Regression: No - Same behavior occurs in 4.16.3 ...

Crash when playing with Vulkan Mobile Preview

UE - Platform - Mobile - Sep 21, 2017

Occasionally getting a crash when playing with Vulkan Mobile Preview. Have not had it repro 100% of the time. ...