Geometry from a Rhino 6 file is not importing correctly. When imported it has holes and tears in the mesh. The same file saved as Rhino 5 and imported looks fine. ...
This is a regression. Tested in //UE5/Release-5.0 CL20979098 Small seams in a rescaled Landscape between all the Landscape Components. This only happens when scaling specifically to this value. ...
This is not a regression. Tested in //UE5/Release-5.0 CL20979098 The transform of a Virtual Bone can be changed in the Skeleton but isn't preserved this has caused some confusion with users. ...
This is a regression. Tested in //UE5/Release-5.0 CL20979098 Data validation fails after renaming a Blueprint Actor while the Game Features Plugin is enabled. ...
This is not a regression. Tested in //UE5/Release-5.2 CL26001984 The editor crashes when a physics asset of an animation with rigid body collides with geometry collection. ...
A material on a landscape with WPO will cause major ghosting, even if that WPO is a dynamic {0,0,0} ,such as from a black texture. ...
The emissive value influences how a mesh decal material appears in the shader complexity view mode. The value of 1 will register as white and .5 is pink. ...
There were some font regressions in 4.16 that we've since fixed (CL# 3456916 and CL# 3425681). These are affecting live users so we should get them into the next 4.16 build. ...
Lighting channels do not function when the number of lights affecting actors is 79 or higher. Any number of lights that is 78 or fewer will honor lighting channel assignments. ...
This is not a regression. Tested in //UE5/Release-5.0 CL22346211 Editor crashes with an assertion after executing the command r.DisplayInternals 1 or r.DisplayInternals = 1 ...