If you disable Support PointLightWholeSceneShadows and try to place a point light in a level the editor will crash. Current work around is put shadows to low from engine scalability settings. Wor ...
The scrollbar no longer remains anchored to the bottom of the Output Log while more lines are propagated during the packaging process/ Regression: this does not occur in previous versions of the En ...
Can move individual mesh instances of a regular instanced mesh component in the blueprint editor, but not hierarchical ones. Originally reported as a pull request in [Link Removed], but we rejected ...
In Sketchup the user made a cube thats 100cm x 100cm x100cm and has Sketchup's measure units set to cm. When imported into DataSmith the cube is 39x39x39. It was calculated that the scaling was off ...
The reflected Sky material looks blurry and low res when set to unlit, however setting the material to Default Lit has the correct reflection. Even though the reflection is correct the lighting brea ...
Niagara Mesh Renderer Incorrectly Rendering Mesh at Distances When Using Two Sided Material. Working as expected in 4.20 CL# 4369336 and 4.21 CL# 4753647 Found in 4.22 Preview 6 CL# 5439949 and 4 ...
When running in windowed fullscreen mode in a standalone build r.vsync 0 is not respected and the game always runs at a locked 60fps. When the game doesn't have focus, for instance when you press Wi ...
When trying to change the MaxLODSize using DefaultDeviceProfiles.ini, some of the groups scale but others don't. This was reported and tested in 4.23.1 (CL-9631420). This was reproduced in 4.22.3 ...
See the UDN for sample project. This is caused by the Editor Python sample not using the UMoviePipelineQueueSubsystem, which (when rendering) blocks the Sequencer from auto-binding to PIE. The fix ...
Regression: Tested in UE5/Release-5.0, this issue does not occur and is a regression. This issue occurs when packaging for Android ASTC, ETC2, and DXT. Packaging with Support Vulkan enabled results ...