When a code project's engine association is switched to a local binary version of a source engine, the project will fail to open from within Visual Studio. Error message says that UE4Editor-Project ...
Incorrect collision on Instanced Static Mesh components that have been non-uniformly scaled and rotated. User Description: I have been experiencing a very annoying bug and I finally decided to tr ...
See https://udn.unrealengine.com/questions/336882/hlod-dynamic-shadow-issues.html . Potential major performance issues with HLOD and dynamic shadowing incorrectly drawing sub meshes. Also missing sh ...
Child Actor Component visibility doesn't work the first time it is enabled. This is also the same for the Set Actor Hidden in Game node. ...
Duplicates of Actor Blueprints have a blank, black preview instead of the preview of the original (See sample image). Not a regression, occurs in UE4.14.3 as well ...
Mesh Overlay always lags behind actual selection. Workaround: Use the skeleton tree to select bones. ...
NOTE: This issue is similar to (same callstack) as [Link Removed], however this issue is still occurring in 4.15.0. Error Message: Access violation - code c0000005 (first/second chance not availab ...
On a Mac, scrolling over GUI elements, in the World Outliner for instance, results in a significant frame rate drop. Regression: No, occurs in UE4.14.3 Does not occur in Windows ...
Error message: Fatal error: [Link Removed] [Line: 1959] /Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap still around trying to load ../../../Engine/Content/Maps/Templates/Templ ...
Adding a custom User Defined Struct code class to a project causes the Editor to crash whenever a hot reload is performed on that project. Removing the custom User Defined Struct class allows hot re ...