Collapsing an Event with 1 connected node and 1 unconnected node to a function results in Both nodes being connected in the function

UE - Framework - Blueprint - Oct 26, 2022

This is not a regression tested in //UE5/Release-5.0 CL22491701 Collapsing an Event with 1 connected node and 1 unconnected node to a function results in Both nodes being connected in the function ...

Crash when changing an actor's variable type from vector to transform

UE - Framework - LWC - Oct 25, 2022

It looks like this is some fallout from CL 19405683. If we change a variable from vector to transform, it'll pass this check:if(Tag.StructName == NAME_Transform) {     Struct->SerializeTaggedProp ...

Implement Custom Depth writes for ULineBatchComponent

UE - Rendering - Graphics Features - Oct 24, 2022

FLineBatcherSceneProxy doesn't implement the custom depth in its GetViewRelevance function.  Something like Result.bRenderCustomDepth = ShouldRenderCustomDepth(); is missing in that function. ...

Use Borderless Window setting doesn't work on Mac

UE - Platform - Apple - Oct 10, 2022

[Link Removed] The UseBorderlessWindow setting appears to not be implemented on Mac. We currently only apply the NWWindowStyleMaskBorderless style for tooltips and other "irregular" windows, so w ...

r.SetFramePace cannot be set in device profile

UE - Platform - Mobile - Oct 7, 2022

Suggest creating an r.InitialFramePace cvar that is applied immediately at startup. ...

Non-deterministic cook due to UModel::LightingGuid

UE - Graphics Features - Oct 6, 2022

The -DiffOnly cook mode shows that the LightingGuid seems to change every cook. In Lyra, there seems to be 48 such assets that change every cook due to this. ...

Reliable Multicast RPC may be called before BeginPlay for character on client

UE - Networking - Sep 28, 2022

Related to UE-155934, where calling a multicast RPC in BeginPlay results in the character being spawned on the client with the incorrect role/initial property data. One thing to note: this does not ...

New Viewport Resolution setting increases every time a new PIE window is launched

UE - Editor - UI Systems - Slate - Sep 2, 2022

When closing a PIE viewport, we write the size back to the New Viewport Resolution setting in case the window was resized during play. However, we do not account for the window border, and write bac ...