UMG Children broken in Build packaged with Nativization

UE - Gameplay - Blueprint - Aug 28, 2018

Child widgets not visible when packaged with inclusive nativization on. "The problem is that ChildWidget never shows up in the package build, but shows fine in the editor. I've debugged the issue ...

Child Actors are not replicated to clients when the parent blueprint is nativized

UE - Gameplay - Feb 22, 2019

Child actors do not replicate properly to clients when their parent blueprint is nativized. Regression?: Yes This did not occur in 4.20.3 See also [Link Removed] ...

User's project crashing in packaged build when Nativize assets set to inclusive

UE - Gameplay - Blueprint - Apr 18, 2017

User's project appears to crash when setting nativize assets to inclusive ...

Const Blueprint Implementable Events don't update if const is removed from the native declaration

UE - Gameplay - Blueprint Editor - Oct 19, 2021

Constness is not updated in overridden BlueprintImplementableEvents when the native declaration is made non-const.  ...

Functions overriden from Parent BPs are not called in Child BPs when nativized

UE - Gameplay - Blueprint - Jul 2, 2018

When nativization is enabled, functions in a child blueprint that were overriden from the parent are not called properly. Regression?: Yes This did not occur in 4.19 ...

Blueprint Nativization Build Error Caused by Child Actor Component

UE - Gameplay - Blueprint - Jan 4, 2018

A licensee upgraded their project to 4.18 and started to receive a compiler error when trying to build a project. This was tested in both their upgraded project and a fresh 4.18 project and the resu ...

Cannot use Goto Definition on Engine native function in Binary build

UE - Foundation - Core - Sep 19, 2017

User is not able to use Goto Definition on Engine native function in a Binary (Launcher) build. Notifications appear reading "Could not find code file...", and the following is spammed in the outpu ...

Crash on Package When Using Nativizing Animation Blueprint Has AnimGraph Connected with Enum

UE - Gameplay - Blueprint - Dec 3, 2019

If an AnimNode connected with Enum and AnimBP is nativized, the package will occur crash. Following settings is solve this issue. [BlueprintNativizationSettings] +ExcludedBlueprintTypes=/Script/En ...

Natively declared Gameplay Tags aren't counted by Reference Viewer when set default by ctor

UE - Gameplay - Jul 11, 2024

Similar to Issue 199247 ([Link Removed]), Natively declared Gameplay Tags aren't counted by Reference Viewer when used in a variable set in a C++ ctor. ...

In the Anim Sequence Editor set a Notify's MontageTickType to be fixed to BranchingPoint if that Notify is a Native Branching Point

UE - Anim - Gameplay - Jun 30, 2023

To avoid confusing users when working with a Native Branching Point Notify set its MontageTickType to be fixed to BranchingPoint.  ...