Open OutputLog, switch to python, enter these in: sequence = unreal.AssetToolsHelpers.get_asset_tools().create_asset('blah3', '/Game/', unreal.LevelSequence, unreal.LevelSequenceFactoryNew()) audi ...
Editor crashes when a UMG widget (Text block, whatever) and an animation track share the same name and the animation is played. NOTE: The Editor will not allow you to name a Widget the same as an a ...
Fatal error "UE_LOG(LogObj, Fatal,TEXT("Renaming an object (%s) on top of an existing object (%s) is not allowed"), *GetFullName(), *ExistingObject->GetFullName());" is hit in UObject::Rename. ...
Licensee has reported a couple cases of an assert happening stemming from FRecastTileGenerator::AddReferencedObjects in a built game. They are limiting the MaxTileGeneratorTasks to 1. The crash occu ...
This issue occurs NO MATTER your deployment type. (e.g. PIE, Launch, Package...) This is BLOCKING all deployment from the Mac platform. This is a regression and does not occur on Windows. ...
In startup movies there is a potential for a race condition when getting the size of an FMovieViewport. This has led to crashes for licensees. The shared pointer ...
A very unfortunate bug shipped in 4.22 that causes a crash in many cases when a client is disconnected from the network, such as when unplugging the network cable. This will be a cert failure on con ...
This is a common crash affecting users in 4.15 and 4.16. User DescriptionsI connected two reroute nodes together in a circle. And well it brought me here.I connected a reroute node with a reroutnod ...
Assertion thrown when playing a packaged project containing NiagaraAudioSpectrum. ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Note: This appears to be a Commandlet crash. Erro ...