The default viewport look for Persona and Static Mesh Editor is very dark, and the preview mesh is barely visible. It seems like the Directional Lighting settings aren't doing anything. Maybe it w ...
The UObjectLibrary::RemoveObject function has mixed up logic inside of it that causes it to remove objects from the incorrect array. It currently removes from the Objects array if bUseWeakReferences ...
Is FullscreenMode Dirty is meant to track if the Fullscreen mode has changed from what it is currently set to. This does not function correctly for Windowed Fullscreen and always prints true even if ...
Crash in MobilePacthingLibrary.cpp in the function static void OnInstallComplete FText ErrorText = MobilePendingContent->Installer->GetErrorText(); It looks like MobilePendingConte ...
If you adding entries to a TMap in a custom asset type in the content browser, after a certain number of entries the last entry fails to be found with the "find" function for TMaps in blueprints, ev ...
Typically users are unable to select a structs that reference each other but I was able to find a way around this by manipulating the Do Not Save functionality when closing the editor. Not a regres ...
Value in an Enum in a Struct in another Struct assigned to a Map in a Component with the Component used on a Child Pawn Class can be reset upon editor relaunch. User submitted bug. (Unsure what int ...
If you call the "GetCameraImage" function rapidly ~10 times, it causes the ARKit camera feed to stop updating. Waiting for awhile or tapping some more seems to bring it back. Tested on macOS H ...
In Action RPG Sample, NPC Blueprints "NPC_Goblin_Level_01,02.03" cannot be Duplicated. Crash results lead to ARPGCharacterBase.Cpp Get Health function. float ARPGCharacterBase::GetHealth() const ...
From UDN: "In FBoneContainer::GetRetargetSourceCachedData, the source bones are assumed to relate to the same skeleton as the bone container, which is not the case when using a skeleton remapping t ...