Virtual Texturing: RuntimeVirtualTextureOutput Node Can Be Used with a Virtual Texture Domain Material

UE - Graphics Features - Jun 21, 2019

When adding a RuntimeVirtualTextureOutput node to a Virtual Texture domain material, the RVT Output node overwrites any data being sent to the normal material node's output, which interferes with th ...

After loading a SubLevel from the PersistentLevel of WorldComposition, the offset of WorldComposition is applied when loading the SubLevel alone

UE - World Creation - Worldbuilding Tools - World Composition - Aug 30, 2018

When loading a Sub Level from the Persistent Level of World Composition, the offset of WorldComposition is applied when loading the Sub Level by itself. The offset can be applied repeatedly when rel ...

Tool tips on the main monitor scale to the DPI of the secondary monitor.

Tools - Aug 2, 2016

If the user has different DPI Scaling set on each monitor, the main monitors tool tips will change size based on the secondary monitor. ...

Cvars Not Applied To iPad Pro Correctly

UE - Platform - Mobile - Dec 1, 2016

When creating a device profile that sets specific cvars for the ipad pro. They don't seem to be loaded or used in a launched game or in a packaged game. While testing in 4.10 if I changed the IOS d ...

Preview Asset Becomes Detached from Socket When Renamed

Tools - Dec 28, 2017

4.17: The preview mesh disappears entirely when the name of the preview asset is changed When a preview asset is applied to a socket, and the socket is renamed, the preview asset becomes detached ...

Selecting other components after selecting a Spline Component's control point keeps the transform gizmo and functionality at the Spline Control point

UE - Editor - Workflow Systems - May 3, 2022

Selecting other components after selecting a Spline Component's control point keeps the transform gizmo and functionality at the Spline Control point Repro Rate: 4/4 Tested this in //UE4/Release-4 ...

Custom Blend Graph read only after copy/paste of State Nodes

OLD - Anim - Apr 30, 2015

When copy/pasting a state network, if any transition has Custom Blend Logic, the Custom Blend Graph becomes read only in the pasted version. ...

Editor crashes while switching to paint mode if material has a grass output and landscape visibility mask

UE - LD & Modeling - Terrain - Landscape - Aug 10, 2016

Editor crashes while switching to paint mode if material has a grass output and landscape visibility mask. Frequency: 3/3 ...

Spawn Actor From Class Multiplying Transform Scale By Original Object Scale

UE - Gameplay - Jun 9, 2016

When using the Spawn Actor from Class node, the Spawn Transform Scale is being multiplied by the actor's original scale, instead of just setting the scale to the Spawn Transform's value. In 4.11.2, ...